plugins/consoles/guicons/src/clientserver.cpp
changeset 0 7f656887cf89
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/plugins/consoles/guicons/src/clientserver.cpp	Wed Jun 23 15:52:26 2010 +0100
@@ -0,0 +1,121 @@
+// clientserver.cpp
+// 
+// Copyright (c) 2010 Accenture. All rights reserved.
+// This component and the accompanying materials are made available
+// under the terms of the "Eclipse Public License v1.0"
+// which accompanies this distribution, and is available
+// at the URL "http://www.eclipse.org/legal/epl-v10.html".
+// 
+// Initial Contributors:
+// Accenture - Initial contribution
+//
+
+#include "clientserver.h"
+
+
+_LIT(KDefaultServerName, "guicons");
+
+//______________________________________________________________________________
+// This function prodes the regular console DLL interface; it MUST be the first
+// export.
+EXPORT_C TAny* NewConsole()
+	{
+	return new CGuiConsClient;
+	}
+
+//______________________________________________________________________________
+//						CGuiConsClient
+CGuiConsClient::CGuiConsClient()
+	{
+	}
+	
+TInt CGuiConsClient::Create(const TDesC &aTitle, TSize aSize)
+	{
+	//TODO parse title for server name, font, etc
+	TInt r = iConsole.Connect(KDefaultServerName);
+	if (r==KErrNone)
+		{
+		r = CConsoleProxy::Create(aTitle, aSize);
+		}
+	return r;		
+	}
+
+
+EXPORT_C CServer2* StartGuiConsServerL(const TDesC& aServerName, MConsoleUi& aConsoleUi)
+	{
+	CConsoleProxyServer* server = CGuiConsServer::NewL(aServerName, aConsoleUi);
+	return server;
+	}
+
+//______________________________________________________________________________
+//						CGuiConsServer
+CGuiConsServer* CGuiConsServer::NewL(const TDesC& aServerName, MConsoleUi& aConsoleUi)
+	{
+	CGuiConsServer* self = new(ELeave)CGuiConsServer(aConsoleUi);
+	CleanupStack::PushL(self);
+	self->ConstructL(aServerName);
+	CleanupStack::Pop(self);
+	return self;
+	}
+
+CGuiConsServer::~CGuiConsServer()
+	{
+	}
+	
+void CGuiConsServer::ShutdownTimerExpired()
+	{
+	// we don't want to do anything here, we want the UI app to remain after all consoles have closed.
+	}
+
+CGuiConsServer::CGuiConsServer(MConsoleUi& aConsoleUi)
+	// set the AO priority higher than CCoeRedrawer so that multiple writes from the client only cause
+	// a single redraw of the console, improving performance.
+	: CConsoleProxyServer(NULL, EActivePriorityRedrawEvents+1)
+	, iUi(aConsoleUi)
+	{
+	}
+
+CSession2* CGuiConsServer::NewSessionL(const TVersion&, const RMessage2&) const
+	{
+	return new(ELeave)CGuiConsSession(iUi);
+	}
+
+
+	
+
+//______________________________________________________________________________
+//						CGuiConsSession
+CGuiConsSession::CGuiConsSession(MConsoleUi& aConsoleUi)
+	: CConsoleProxySession((TConsoleCreateFunction)NULL), iUi(aConsoleUi)
+	{
+	}
+
+CGuiConsSession::~CGuiConsSession()
+	{
+	}
+
+MProxiedConsole* CGuiConsSession::InstantiateConsoleL()
+	{
+	CCoeEnv::Static()->RootWin().SetOrdinalPosition(0);
+
+	const TDesC& fontFile(iUi.GetConsoleFont());
+	CConsoleControl* control;
+	if (fontFile.Length())
+		{
+		control = CConsoleControl::NewL(iUi.GetConsoleBufferSize(), fontFile, &iUi);
+		}
+	else
+		{
+		control = CConsoleControl::NewL(iUi.GetConsoleBufferSize(), &iUi);
+		}
+	CleanupStack::PushL(control);
+	MProxiedConsole* result = new(ELeave)CGuiConsole(*control);
+	CleanupStack::Pop(control);
+	return result;
+	}
+	
+void CGuiConsSession::ConsoleCreatedL(MProxiedConsole* aConsole)
+	{
+	iUi.HandleNewConsoleL(&((CGuiConsole*)aConsole)->Control());
+	}
+