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1 // Copyright (c) 2007-2009 Nokia Corporation and/or its subsidiary(-ies). |
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2 // All rights reserved. |
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3 // This component and the accompanying materials are made available |
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4 // under the terms of "Eclipse Public License v1.0" |
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5 // which accompanies this distribution, and is available |
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6 // at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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7 // |
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8 // Initial Contributors: |
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9 // Nokia Corporation - initial contribution. |
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10 // |
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11 // Contributors: |
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12 // |
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13 // Description: |
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14 // |
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15 |
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16 /** |
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17 @file |
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18 @test |
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19 @internalComponent - Internal Symbian test code |
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20 */ |
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21 |
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22 #ifndef __TDIRECTGDIEGLCONTENT_CUBE_H__ |
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23 #define __TDIRECTGDIEGLCONTENT_CUBE_H__ |
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24 |
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25 #include <e32base.h> |
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26 #include <pixelformats.h> |
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27 #include <graphics/sgimage.h> |
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28 #include <graphics/sgimagecollection.h> |
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29 #include <GLES/egl.h> |
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30 |
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31 const TInt KEglContentBuffers = 2; |
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32 |
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33 /** |
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34 This class contains cube GL renderer. |
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35 CGLCube initializes the EGL environment and renders off-screen pixmap surfaces. |
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36 Creation of the pixmap is based on RSgImage resource which is initialized |
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37 with parameter TsgImageInfo.iUsage set to EsgUsageOpenGlesTarget|ESgUsageDirectGdiSource. |
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38 OpenGL ES API is used to reneder content of the pixmap. The result is available as a TSgDrawableId object. |
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39 */ |
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40 class CGLCube : public CBase |
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41 { |
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42 public: |
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43 static CGLCube* NewL(TUidPixelFormat aPixelFormat, const TSize& aSize); |
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44 static CGLCube* NewLC(TUidPixelFormat aPixelFormat, const TSize& aSize); |
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45 virtual ~CGLCube(); |
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46 |
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47 void Render(TInt aFrame); |
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48 void GetImage(TSgDrawableId& aId); |
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49 |
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50 private: |
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51 CGLCube(); |
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52 void ConstructL(TUidPixelFormat aPixelFormat, const TSize& aSize); |
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53 void InitEglL(TUidPixelFormat aPixelFormat, const TSize& aSize); |
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54 void DeInitEgl(); |
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55 |
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56 private: |
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57 /** Display where the OpenGL ES window surface resides. */ |
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58 EGLDisplay iEglDisplay; |
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59 |
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60 /** Describes the format, type and size of the color buffers and ancillary buffers for EGLSurface. */ |
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61 EGLConfig iConfig; |
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62 |
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63 /** The image where the framebuffer is drawn. */ |
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64 TSgImageInfo iImageInfo; |
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65 RSgImage iImages[KEglContentBuffers]; |
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66 |
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67 /** Current image buffer number */ |
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68 TInt iCurrentImage; |
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69 TInt iLastImage; |
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70 |
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71 /** Pixmap surface (that uses the iPixmap) that is the target of OpenGL ES graphics rendering. */ |
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72 EGLSurface iEglSurfaces[KEglContentBuffers]; |
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73 |
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74 /** OpenGL ES rendering context. */ |
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75 EGLContext iEglContext; |
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76 |
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77 /** OpenGL ES Texture id */ |
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78 GLuint iTexId; |
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79 }; |
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80 |
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81 #endif |