--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/graphicsdeviceinterface/directgdi/test/tdirectgdieglcontent_cube.h Tue Feb 02 01:47:50 2010 +0200
@@ -0,0 +1,81 @@
+// Copyright (c) 2007-2009 Nokia Corporation and/or its subsidiary(-ies).
+// All rights reserved.
+// This component and the accompanying materials are made available
+// under the terms of "Eclipse Public License v1.0"
+// which accompanies this distribution, and is available
+// at the URL "http://www.eclipse.org/legal/epl-v10.html".
+//
+// Initial Contributors:
+// Nokia Corporation - initial contribution.
+//
+// Contributors:
+//
+// Description:
+//
+
+/**
+ @file
+ @test
+ @internalComponent - Internal Symbian test code
+*/
+
+#ifndef __TDIRECTGDIEGLCONTENT_CUBE_H__
+#define __TDIRECTGDIEGLCONTENT_CUBE_H__
+
+#include <e32base.h>
+#include <pixelformats.h>
+#include <graphics/sgimage.h>
+#include <graphics/sgimagecollection.h>
+#include <GLES/egl.h>
+
+const TInt KEglContentBuffers = 2;
+
+/**
+This class contains cube GL renderer.
+CGLCube initializes the EGL environment and renders off-screen pixmap surfaces.
+Creation of the pixmap is based on RSgImage resource which is initialized
+with parameter TsgImageInfo.iUsage set to EsgUsageOpenGlesTarget|ESgUsageDirectGdiSource.
+OpenGL ES API is used to reneder content of the pixmap. The result is available as a TSgDrawableId object.
+*/
+class CGLCube : public CBase
+ {
+public:
+ static CGLCube* NewL(TUidPixelFormat aPixelFormat, const TSize& aSize);
+ static CGLCube* NewLC(TUidPixelFormat aPixelFormat, const TSize& aSize);
+ virtual ~CGLCube();
+
+ void Render(TInt aFrame);
+ void GetImage(TSgDrawableId& aId);
+
+private:
+ CGLCube();
+ void ConstructL(TUidPixelFormat aPixelFormat, const TSize& aSize);
+ void InitEglL(TUidPixelFormat aPixelFormat, const TSize& aSize);
+ void DeInitEgl();
+
+private:
+ /** Display where the OpenGL ES window surface resides. */
+ EGLDisplay iEglDisplay;
+
+ /** Describes the format, type and size of the color buffers and ancillary buffers for EGLSurface. */
+ EGLConfig iConfig;
+
+ /** The image where the framebuffer is drawn. */
+ TSgImageInfo iImageInfo;
+ RSgImage iImages[KEglContentBuffers];
+
+ /** Current image buffer number */
+ TInt iCurrentImage;
+ TInt iLastImage;
+
+ /** Pixmap surface (that uses the iPixmap) that is the target of OpenGL ES graphics rendering. */
+ EGLSurface iEglSurfaces[KEglContentBuffers];
+
+ /** OpenGL ES rendering context. */
+ EGLContext iEglContext;
+
+ /** OpenGL ES Texture id */
+ GLuint iTexId;
+ };
+
+#endif