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// Copyright (c) 1995-2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of the License "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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// e32\euser\cbase\ub_svr.cpp
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//
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//
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#include "ub_std.h"
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//#define __DEBUG_IMAGE__ 1
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#if defined(__DEBUG_IMAGE__) && defined (__EPOC32__)
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#include "e32svr.h"
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#define __IF_DEBUG(t) {RDebug debug;debug.t;}
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#else
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#define __IF_DEBUG(t)
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#endif
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_LIT(KSessionPanicCategory,"CSession");
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_LIT(KServerPanicCategory,"CServer");
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/**
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Default constructor.
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This constructor is empty.
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*/
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EXPORT_C CSession2::CSession2()
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{}
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/**
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Destructor.
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It frees resources prior to destruction of the object.
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Specifically, it removes this session object from the server
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active object’s list of sessions.
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*/
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EXPORT_C CSession2::~CSession2()
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{
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if (iLink.iNext)
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iLink.Deque();
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}
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/**
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Completes construction of this server-side client session object.
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The function is called by the server active object, the CServer2 derived
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class instance, when a client makes a connection request.
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The connection request results in the creation of this session object,
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followed by a call to this function.
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The default implementation is empty.
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@see CServer2::NewSessionL()
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*/
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EXPORT_C void CSession2::CreateL()
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{
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}
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/**
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Designates the (master or slave) server that is to service this session.
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This may be called from the NewSessionL() method of the CServer2-derived
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class or from the CreateL() method of the CSession2-derived class.
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It must not be called after CreateL() has finished, as this is the point
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at which the session binding become irrevocable.
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@see CServer::DoConnect()
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*/
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EXPORT_C void CSession2::SetServer(const CServer2* aServer)
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{
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ASSERT(iLink.iNext == NULL);
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ASSERT(aServer);
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iServer = aServer;
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}
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/**
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Handles the situation when a call to CSession2::ServiceL(), which services
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a client request, leaves.
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Servers are active objects, and the call to CSession2::ServiceL() to handle
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a client request is executed as part of the server's active object RunL()
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function. If the RunL() leaves, the active object framework calls the active
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object's RunError() function. The server framework implements this as a call
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to ServiceError()
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The default behaviour of this function is to complete the message, using
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the leave value, if it has not already been completed.
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Servers can re-implement this as appropriate.
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@param aMessage The message containing the details of the client request that
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caused the leave.
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@param aError The leave code.
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@see CActive::RunL()
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@see CActive::RunError()
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*/
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EXPORT_C void CSession2::ServiceError(const RMessage2& aMessage,TInt aError)
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{
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if(!aMessage.IsNull())
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aMessage.Complete(aError);
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}
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/**
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Called by a server when it receives a disconnect message for the session.
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This message is sent by the kernel when all client handles to the session have
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been closed.
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This method deletes the session object and completes the disconnect message.
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A derived session implementation may overide this virtual method if it needs to
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perform any asynchronous cleanup actions, these actions must end with a call to the
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base class implementation of this method, which will delete the session object
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and complete the disconnect message
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@param aMessage The disconnect message.
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@post 'this' session object has been deleted.
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*/
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EXPORT_C void CSession2::Disconnect(const RMessage2& aMessage)
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{
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delete this;
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aMessage.Complete(0);
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}
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/**
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Marks the start of resource count checking.
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It sets up a starting value for resource count checking.
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The function sets up a starting value for resource count checking by using
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the value returned by a call to CSession2::CountResources(), and is the value
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that will be used for comparison if CSession2::ResourceCountMarkEnd() is called
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at some later time.
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The client/server framework does not call this function (nor
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does it call CSession2::ResourceCountMarkEnd()), but is available for servers
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to use, if appropriate.
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@see CSession2::CountResources()
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@see CSession2::ResourceCountMarkEnd()
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*/
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EXPORT_C void CSession2::ResourceCountMarkStart()
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{
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iResourceCountMark=CountResources();
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}
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/**
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Marks the end of resource count checking.
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The function takes the current resource count by
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calling CSession2::CountResources(), and compares it with the resource count
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value saved when CSession2::ResourceCountMarkStart() was called.
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If the resource counts differ, then the client thread is panicked (CSession 2)".
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The client/server framework does not call this function (nor does it call
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CSession2::ResourceCountMarkStart()), but the function is available for
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servers to use, if appropriate.
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@param aMessage Represents the details of the client request that is requesting
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this resource check.
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@see CSession2::CountResources()
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@see CSession2::ResourceCountMarkStart()
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*/
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EXPORT_C void CSession2::ResourceCountMarkEnd(const RMessage2& aMessage)
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{
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if (iResourceCountMark!=CountResources())
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aMessage.Panic(KSessionPanicCategory,ESesFoundResCountHeaven);
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}
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/**
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Gets the number of resources currently in use.
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Derived classes must provide a suitable implementation.
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The meaning of a resource depends on the design intent of the server.
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The default implementation panics the calling thread (CSession 1)
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before returning KErrGeneral.
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@return The current number of resources in use.
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@see CSession2::ResourceCountmarkStart()
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@see CSession2::ResourceCountmarkEnd()
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*/
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EXPORT_C TInt CSession2::CountResources()
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{
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User::Panic(KSessionPanicCategory,ESesCountResourcesNotImplemented);
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return KErrGeneral;
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}
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/**
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Extension function
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*/
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EXPORT_C TInt CSession2::Extension_(TUint aExtensionId, TAny*& a0, TAny* a1)
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{
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return CBase::Extension_(aExtensionId, a0, a1);
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}
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/**
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Constructs the server object, specifying the server type and the active
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object priority.
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Derived classes must define and implement a constructor through which
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the priority can be specified. A typical implementation calls this server
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base class constructor through a constructor initialization list.
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@param aPriority The priority of this active object.
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@param aType Indicates the type of session that the server creates.
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If not explicitly stated, then the server creates
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a session that is not sharable with other threads.
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*/
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EXPORT_C CServer2::CServer2(TInt aPriority, TServerType aType)
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: CActive(aPriority),
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iSessionType((TUint8)aType),
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iSessionQ(_FOFF(CSession2,iLink)),
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iSessionIter(iSessionQ)
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{
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ASSERT(iSessionType == aType);
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__ASSERT_COMPILE(EServerRole_Default == 0);
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__ASSERT_COMPILE(EServerOpt_PinClientDescriptorsDefault == 0);
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}
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/**
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Frees resources prior to destruction.
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Specifically, it cancels any outstanding request for messages, and
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deletes all server-side client session objects.
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*/
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EXPORT_C CServer2::~CServer2()
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{
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Cancel();
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while (!iSessionQ.IsEmpty())
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{
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CSession2 *pS=iSessionQ.First();
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pS->iLink.Deque();
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pS->iLink.iNext=0;
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delete pS;
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}
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iServer.Close();
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}
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/**
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Sets whether the kernel will pin descriptors passed to this server in the context of the client
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thread.
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Setting this is one way of ensuring that the server will not take page faults when accessing client
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descriptors, which would otherwise happen if the data was paged out.
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This method overrides the default pinning policy of the server which is for the server
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to pin its client's descriptors if the process creating the server is not data paged.
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I.e. if CServer2::SetPinClientDescriptors() is not invoked on the server and
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RProcess::DefaultDataPaged() of the process creating the server returns EFalse,
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the server will pin its client's descriptors, otherwise the server will not pin its
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client's descriptors.
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This method must be called prior to starting the server by calling the Start() method.
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@param aPin Set to ETrue for the server to pin its client's descriptors, set to
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EFalse otherwise.
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@panic E32USER-CBase 106 When this method is invoked after the server has been started.
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@see CServer2::Start()
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@prototype
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*/
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EXPORT_C void CServer2::SetPinClientDescriptors(TBool aPin)
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{
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if (iServer.Handle() != KNullHandle)
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{// Server already started so too late to make it a pinning one.
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Panic(ECServer2InvalidSetPin);
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}
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iServerOpts &= ~EServerOpt_PinClientDescriptorsMask;
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if (aPin)
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iServerOpts |= EServerOpt_PinClientDescriptorsEnable;
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else
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iServerOpts |= EServerOpt_PinClientDescriptorsDisable;
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}
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/**
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Assigns a role (master or slave) for this server.
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The master server is typically named, and receives all Connect messages
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from clients. It can hand off some sessions to be processed by one or
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more anonymous slave servers, each running in a separate thread.
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Both master and slave servers must call this function before calling
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Start(), in order to define their roles. Once the server is started,
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its role cannot be changed.
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@panic E32USER-CBase-? When this method is invoked after the server has been started.
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@see CServer2::Start()
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@prototype
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*/
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EXPORT_C void CServer2::SetMaster(const CServer2* aServer)
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{
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// Roles can only be assigned before the call to Start()
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ASSERT(Server().Handle() == KNullHandle);
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if (aServer == NULL)
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iServerRole = EServerRole_Standalone;
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else if (aServer == this)
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iServerRole = EServerRole_Master;
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else
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iServerRole = EServerRole_Slave;
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}
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/**
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Adds the server with the specified name to the active scheduler,
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and issues the first request for messages.
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If KNullDesC is specified for the name, then an anonymous server will be created.
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To create a session to such a server, an overload of RSessionBase::CreateSession()
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which takes RServer2 object as a parameter can be used.
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@param aName The name of the server.
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KNullDesC, to create anonymous servers.
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@return KErrNone, if successful, otherwise one of the other system wide error codes.
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@capability ProtServ if aName starts with a '!' character
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*/
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EXPORT_C TInt CServer2::Start(const TDesC& aName)
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{
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TInt r = iServer.CreateGlobal(aName, iSessionType, iServerRole, iServerOpts);
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if (r == KErrNone)
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{
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CActiveScheduler::Add(this);
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ReStart();
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}
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return r;
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}
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/**
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Adds the server with the specified name to the active scheduler,
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and issues the first request for messages, and leaves if the operation fails.
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If KNullDesC is specified for the name, then an anonymous server will be created.
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To create a session to such a server, the overload of RSessionBase::CreateSession()
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which takes an RServer2 object as a parameter can be used.
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@param aName The name of the server.
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KNullDesC, to create anonymous servers.
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@capability ProtServ if aName starts with a '!' character
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*/
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EXPORT_C void CServer2::StartL(const TDesC& aName)
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{
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User::LeaveIfError(Start(aName));
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}
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/**
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Implements the cancellation of any outstanding request for messages.
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*/
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EXPORT_C void CServer2::DoCancel()
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{
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iServer.Cancel();
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}
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void CServer2::Connect(const RMessage2& aMessage)
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//
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// Handle a connect request. Ptr0()==Version.
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// NOTE: We don't want this to leave as that may kill the server
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//
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{
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if (aMessage.Session())
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{
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aMessage.Panic(KServerPanicCategory,ESessionAlreadyConnected);
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return;
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}
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DoConnect(aMessage);
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}
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//
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//This is all of the Leaving code for connection creation.
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//This is in a seperate function in an effort to force compilers to store aSession
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//on the stack which enables cleanup to perform correctly when a Leave occurs
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//
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void CServer2::DoConnectL(const RMessage2& aMessage,CSession2* volatile& aSession)
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{
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TVersion v;
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*(TInt*)&v = aMessage.Int0();
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aSession = NewSessionL(v, aMessage);
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if (!aSession->iServer)
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aSession->iServer = this;
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aSession->CreateL();
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iSessionQ.AddLast(*aSession);
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Exec::SetSessionPtr(aMessage.Handle(), aSession);
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}
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/**
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Handles the connect request from the client. We trap Leaves, to ensure
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that existing sessions aren't affected by failure to create a new one.
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@param aMessage The Connect message sent by the client requesting the
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connection. aMessage.Ptr0() is the required Version.
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*/
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EXPORT_C void CServer2::DoConnect(const RMessage2& aMessage)
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{
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ASSERT(aMessage.Function() == RMessage2::EConnect);
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ASSERT(aMessage.Session() == NULL);
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ASSERT(!aMessage.IsNull());
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|
451 |
CSession2* newSession = NULL;
|
|
452 |
TRAPD(err, DoConnectL(aMessage, newSession));
|
|
453 |
if (err != KErrNone)
|
|
454 |
{
|
|
455 |
// Connect failed
|
|
456 |
delete newSession;
|
|
457 |
aMessage.Complete(err);
|
|
458 |
}
|
|
459 |
else
|
|
460 |
{
|
|
461 |
ASSERT(newSession != NULL);
|
|
462 |
CServer2* sessionServer = const_cast<CServer2*>(newSession->Server());
|
|
463 |
ASSERT(sessionServer != NULL);
|
|
464 |
|
|
465 |
// The return value of Server() will be 'this', unless it was
|
|
466 |
// changed by a call to SetServer().
|
|
467 |
if (sessionServer == this)
|
|
468 |
{
|
|
469 |
// no SetServer() call, so just complete the Connect message
|
|
470 |
aMessage.Complete(err);
|
|
471 |
}
|
|
472 |
else
|
|
473 |
{
|
|
474 |
// Transfer the new Csession to the specified slave Cserver
|
|
475 |
newSession->iLink.Deque();
|
|
476 |
sessionServer->iSessionQ.AddLast(*newSession);
|
|
477 |
|
|
478 |
// Ask the kernel to transfer the DSession to the slave DServer.
|
|
479 |
// Note: this Exec call also completes the Connect message.
|
|
480 |
TInt msgHandle = aMessage.iHandle;
|
|
481 |
const_cast<TInt&>(aMessage.iHandle) = 0;
|
|
482 |
ASSERT(msgHandle);
|
|
483 |
Exec::TransferSession(msgHandle, sessionServer->Server().Handle());
|
|
484 |
}
|
|
485 |
}
|
|
486 |
|
|
487 |
ASSERT(aMessage.IsNull());
|
|
488 |
}
|
|
489 |
|
|
490 |
|
|
491 |
|
|
492 |
/**
|
|
493 |
Handles the situation where a call to CServer2::RunL(), leaves.
|
|
494 |
|
|
495 |
This is the server active object's implementation of the active object
|
|
496 |
framework's RunError() function.
|
|
497 |
|
|
498 |
In practice, the leave can only be caused by a session's ServiceL() function,
|
|
499 |
which is called from this RunL(); this error is reflected back to that session
|
|
500 |
by calling its ServiceError() function.
|
|
501 |
|
|
502 |
@param aError The leave code.
|
|
503 |
|
|
504 |
@return KErrNone.
|
|
505 |
|
|
506 |
@see CActive::RunL()
|
|
507 |
@see CActive::RunError()
|
|
508 |
@see CSession2::ServiceError()
|
|
509 |
*/
|
|
510 |
EXPORT_C TInt CServer2::RunError(TInt aError)
|
|
511 |
{
|
|
512 |
Message().Session()->ServiceError(Message(),aError);
|
|
513 |
if (!IsActive())
|
|
514 |
ReStart();
|
|
515 |
return KErrNone;
|
|
516 |
}
|
|
517 |
|
|
518 |
|
|
519 |
|
|
520 |
/**
|
|
521 |
Restarts the server.
|
|
522 |
|
|
523 |
The function issues a request for messages.
|
|
524 |
*/
|
|
525 |
EXPORT_C void CServer2::ReStart()
|
|
526 |
{
|
|
527 |
|
|
528 |
iServer.Receive(iMessage,iStatus);
|
|
529 |
SetActive();
|
|
530 |
}
|
|
531 |
|
|
532 |
|
|
533 |
|
|
534 |
#ifndef __CSERVER_MACHINE_CODED__
|
|
535 |
/**
|
|
536 |
Handles the receipt of a message.
|
|
537 |
*/
|
|
538 |
EXPORT_C void CServer2::RunL()
|
|
539 |
{
|
|
540 |
TInt fn = Message().Function();
|
|
541 |
|
|
542 |
if(fn>=0)
|
|
543 |
{
|
|
544 |
// Service the message
|
|
545 |
CSession2* session=Message().Session();
|
|
546 |
if(session)
|
|
547 |
session->ServiceL(Message());
|
|
548 |
else
|
|
549 |
NotConnected(Message());
|
|
550 |
}
|
|
551 |
else if(fn==RMessage2::EConnect)
|
|
552 |
{
|
|
553 |
Connect(Message());
|
|
554 |
}
|
|
555 |
else if(fn==RMessage2::EDisConnect)
|
|
556 |
{
|
|
557 |
Disconnect(Message());
|
|
558 |
}
|
|
559 |
else
|
|
560 |
{
|
|
561 |
BadMessage(Message());
|
|
562 |
}
|
|
563 |
// Queue reception of next message if it hasn't already been done
|
|
564 |
if(!IsActive())
|
|
565 |
ReStart();
|
|
566 |
}
|
|
567 |
|
|
568 |
#endif
|
|
569 |
|
|
570 |
|
|
571 |
|
|
572 |
void CServer2::Disconnect(const RMessage2& aMessage)
|
|
573 |
//
|
|
574 |
// Process a disconnect message
|
|
575 |
//
|
|
576 |
{
|
|
577 |
CSession2* session=Message().Session();
|
|
578 |
if(!session)
|
|
579 |
{
|
|
580 |
// Session not created yet, so just complete message.
|
|
581 |
aMessage.Complete(0);
|
|
582 |
return;
|
|
583 |
}
|
|
584 |
session->Disconnect(aMessage);
|
|
585 |
}
|
|
586 |
|
|
587 |
|
|
588 |
|
|
589 |
void CServer2::BadMessage(const RMessage2& aMessage)
|
|
590 |
{
|
|
591 |
aMessage.Panic(KServerPanicCategory,EBadMessageNumber);
|
|
592 |
}
|
|
593 |
|
|
594 |
|
|
595 |
|
|
596 |
void CServer2::NotConnected(const RMessage2& aMessage)
|
|
597 |
{
|
|
598 |
aMessage.Panic(KServerPanicCategory,ESessionNotConnected);
|
|
599 |
}
|
|
600 |
|
|
601 |
|
|
602 |
|
|
603 |
/**
|
|
604 |
Extension function
|
|
605 |
|
|
606 |
|
|
607 |
*/
|
|
608 |
EXPORT_C TInt CServer2::Extension_(TUint aExtensionId, TAny*& a0, TAny* a1)
|
|
609 |
{
|
|
610 |
return CActive::Extension_(aExtensionId, a0, a1);
|
|
611 |
}
|