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// Copyright (c) 1995-2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of the License "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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// e32\euser\cbase\ub_tim.cpp
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//
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//
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#include "ub_std.h"
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EXPORT_C CTimer::CTimer(TInt aPriority)
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: CActive(aPriority)
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/**
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Protected constructor with priority.
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Use this constructor to set the priority of the active object.
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Classes derived from CTimer must define and provide a constructor through
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which the priority of the active object can be passed. Such a constructor
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can call CTimer's constructor in its constructor initialisation list.
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@param aPriority The priority of the timer.
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*/
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{
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}
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EXPORT_C CTimer::~CTimer()
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/**
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Destructor.
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Frees resources prior to destruction. Specifically, it cancels any outstanding
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request and closes the RTimer handle.
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*/
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{
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Cancel();
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iTimer.Close();
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}
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EXPORT_C void CTimer::At(const TTime &aTime)
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/**
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Requests an event at a given local time.
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This timer completes at the specified time - if the machine is in a
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turned off state at that time, the machine will be turned on again.
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Notes:
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1. The CTimer' RunL() function will be run as soon as possible after the
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specified system time.
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2. The RunL() may be delayed because the RunL() of another active object, with
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the deepest nesting-level active scheduler on the same thread, is running
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when the event occurs: this cannot be avoided, but can be minimised by
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making all RunL()s of short duration.
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3. The RunL() may be delayed because other, higher-priority, active objects are
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scheduled instead. This can be avoided by making CTimers very high-priority.
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4. The TTime object should be set to the home time.
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@param aTime The local time at which the event is to occur.
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@see TTime::HomeTime
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*/
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{
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__ASSERT_ALWAYS(IsAdded(),Panic(ETimNotAdded));
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iTimer.At(iStatus,aTime);
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SetActive();
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}
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EXPORT_C void CTimer::AtUTC(const TTime &aTimeInUTC)
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/**
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Requests an event at a given UTC time.
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This timer completes at the specified time - if the machine is in a
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turned off state at that time, the machine will be turned on again.
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Notes:
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1. The CTimer' RunL() function will be run as soon as possible after the
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specified system time.
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2. The RunL() may be delayed because the RunL() of another active object, with
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the deepest nesting-level active scheduler on the same thread, is running
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when the event occurs: this cannot be avoided, but can be minimised by
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making all RunL()s of short duration.
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3. The RunL() may be delayed because other, higher-priority, active objects are
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scheduled instead. This can be avoided by making CTimers very high-priority.
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4. The TTime object should be set to the universal time.
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@param aTime The UTC time at which the event is to occur.
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@see TTime::UniversalTime
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*/
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{
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__ASSERT_ALWAYS(IsAdded(),Panic(ETimNotAdded));
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iTimer.AtUTC(iStatus,aTimeInUTC);
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SetActive();
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}
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EXPORT_C void CTimer::After(TTimeIntervalMicroSeconds32 anInterval)
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/**
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Requests an event after an interval.
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This timer completes after the specified number of microseconds. The
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"after timer" counter stops during power-down. Therefore, a 5-second timer
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will complete late if the machine is turned off 2 seconds after the request
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is made.
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Notes:
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1. The CTimer's RunL() function will be run as soon as possible after the
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specified interval.
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2. The RunL() may be delayed because the RunL() of another active object, with
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the deepest nesting-level active scheduler on the same thread, is running
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when the event occurs: this cannot be avoided, but can be minimised by
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making all RunL()s of short duration.
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3. The RunL() may be delayed because other, higher-priority, active objects are
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scheduled instead. This can be avoided by making CTimers very high-priority.
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@param anInterval Interval after which event is to occur, in microseconds.
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@panic USER 87, if anInterval is negative. This is raised by the
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underlying RTimer.
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@panic E32USER-CBase 51, if the active object has not been added to an
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active scheduler.
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@see RTimer
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*/
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{
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__ASSERT_ALWAYS(IsAdded(),Panic(ETimNotAdded));
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iTimer.After(iStatus,anInterval);
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SetActive();
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}
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EXPORT_C void CTimer::Lock(TTimerLockSpec aLock)
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/**
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Requests an event on a specified second fraction.
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Note that the RunL() function is run exactly on the specified second fraction.
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@param aLock The fraction of a second at which the timer completes.
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*/
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{
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__ASSERT_ALWAYS(IsAdded(),Panic(ETimNotAdded));
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iTimer.Lock(iStatus,aLock);
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SetActive();
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}
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EXPORT_C void CTimer::Inactivity(TTimeIntervalSeconds aSeconds)
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/**
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Requests an event if no activity occurs within the specified interval.
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@param aSeconds The time interval.
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*/
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{
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__ASSERT_ALWAYS(IsAdded(),Panic(ETimNotAdded));
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iTimer.Inactivity(iStatus, aSeconds);
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SetActive();
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}
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EXPORT_C void CTimer::HighRes(TTimeIntervalMicroSeconds32 aInterval)
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/**
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Requests an event after the specified interval to a resolution of 1ms.
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The "HighRes timer" counter stops during power-down (the same as "after timer").
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@param aInterval The time interval, in microseconds, after which an event
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is to occur.
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@panic USER 87, if anInterval is negative. This is raised by the
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underlying RTimer.
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@panic KERN-EXEC 15, if this function is called while a request for a timer
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event is still outstanding.
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*/
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{
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__ASSERT_ALWAYS(IsAdded(),Panic(ETimNotAdded));
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iTimer.HighRes(iStatus, aInterval);
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SetActive();
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}
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EXPORT_C void CTimer::ConstructL()
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/**
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Constructs a new asynchronous timer.
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The function must be called before any timer requests (i.e. calls to
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RTimer::After() or RTimer::At()) can be made.
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Since it is protected, it cannot be called directly by clients of CTimer
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derived classes. Typically, a derived class makes a base call to this function
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in the second phase of two-phase construction; i.e. the derived class defines
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and implements its own ConstructL() function within which it makes a base
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call to CTimer::ConstructL().
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*/
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{
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TInt r=iTimer.CreateLocal();
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if (r!=KErrNone)
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User::Leave(r);
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}
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EXPORT_C void CTimer::DoCancel()
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//
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// Cancel the timer.
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//
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{
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iTimer.Cancel();
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}
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EXPORT_C CPeriodic *CPeriodic::New(TInt aPriority)
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/**
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Allocates and constructs a CPeriodic object - non-leaving.
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Specify a high priority so the callback function is scheduled as soon as
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possible after the timer events complete.
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@param aPriority The priority of the active object. If timing is critical,
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it should be higher than that of all other active objects
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owned by the scheduler.
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@return Pointer to new CPeriodic object. The object is initialised and added
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to the active scheduler. This value is NULL if there is insufficient
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memory.
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*/
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{
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CPeriodic *pP=new CPeriodic(aPriority);
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if (pP)
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{
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TRAPD(r,pP->ConstructL());
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if (r==KErrNone)
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CActiveScheduler::Add(pP);
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else
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{
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delete pP;
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pP=NULL;
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}
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}
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return pP;
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}
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EXPORT_C CPeriodic *CPeriodic::NewL(TInt aPriority)
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/**
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Allocates and constructs a CPeriodic object - leaving.
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Specify a high priority so the callback function is scheduled as soon as
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possible after the timer events complete.
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@param aPriority The priority of the active object. If timing is critical,
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it should be higher than that of all other active objects
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owned by the scheduler.
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@return Pointer to new CPeriodic object. The object is initialised and added
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to the active scheduler.
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@leave KErrNoMemory There is insufficient memory to create the object.
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*/
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{
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return((CPeriodic *)User::LeaveIfNull(New(aPriority)));
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}
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EXPORT_C CPeriodic::CPeriodic(TInt aPriority)
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: CTimer(aPriority)
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/**
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Protected constructor with priority.
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Use this constructor to set the priority of the active object.
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Classes derived from CPeriodic must define and provide a constructor through
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which the priority of the active object can be passed. Such a constructor
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can call CPeriodic's constructor in its constructor initialisation list.
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@param aPriority The priority of the timer.
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*/
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{
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}
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EXPORT_C CPeriodic::~CPeriodic()
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/**
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Destructor.
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Frees resources prior to destruction.
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*/
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{
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}
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EXPORT_C void CPeriodic::Start(TTimeIntervalMicroSeconds32 aDelay,TTimeIntervalMicroSeconds32 anInterval,TCallBack aCallBack)
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/**
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Starts generating periodic events.
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The event calls the protected RunL() function,
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which in turn calls the function specified by aCallBack. The first event is
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generated after aDelay microseconds; subsequent events are generated regularly
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thereafter at intervals of anInterval microseconds.
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The TCallBack contains a function pointer and a TAny* pointer. The function
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will be repeatedly called with the pointer as a parameter.
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Once started, periodic events are generated until the CPeriodic object is
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destroyed.
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Notes:
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1. The callback function will be run as soon as possible after the initial delay,
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and after each period.
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2. The callback may be delayed because the RunL() of another active object, with
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the deepest nesting-level active scheduler on the same thread, is running
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when the event occurs: this cannot be avoided, but can be minimised by making
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all RunL()s of short duration.
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3. The callback may be delayed because other, higher-priority, active objects
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are scheduled instead. This can be avoided by giving the CPeriodic a very
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high priority.
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@param aDelay The delay from the Start() function to the generation of the
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first event, in microseconds.
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@param anInterval The interval between events generated after the initial
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delay, in microseconds.
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@param aCallBack A callback specifying a function to be called when the CPeriodic
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is scheduled after a timer event.
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@panic E32USER-CBase 52, if anInterval is negative.
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@panic E32USER-CBase 53, if aDelay is negative.
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*/
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{
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__ASSERT_ALWAYS(anInterval.Int()>=0,Panic(ETimIntervalNegativeOrZero));
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__ASSERT_ALWAYS(aDelay.Int()>=0,Panic(ETimDelayNegative));
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iInterval=anInterval.Int();
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iCallBack=aCallBack;
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After(aDelay);
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}
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EXPORT_C void CPeriodic::RunL()
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//
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// Handle completion by issuing the next request and then calling back.
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//
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{
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After(iInterval);
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iCallBack.CallBack();
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}
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EXPORT_C CHeartbeat::CHeartbeat(TInt aPriority)
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: CTimer(aPriority)
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/**
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Protected constructor with a priority. Use this constructor to set the priority
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of the active object.
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Classes derived from CHeartbeat must define and provide a constructor through
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which the priority of the active object can be passed. Such a constructor
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can call CHeartbeat's constructor in its constructor initialisation list.
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@param aPriority The priority of the timer.
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*/
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{}
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EXPORT_C CHeartbeat *CHeartbeat::New(TInt aPriority)
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/**
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Allocates and constructs a CHeartbeat object - non-leaving.
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Specify a high priority so the callback function is scheduled as soon as
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possible after the timer events complete.
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@param aPriority The priority of the active object. If timing is critical,
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it should be higher than that of all other active objects
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owned by the scheduler.
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@return Pointer to new CHeartbeat object. The object is initialised and added
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to the active scheduler. This value is NULL if insufficient memory was
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available.
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*/
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{
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CHeartbeat *pP=new CHeartbeat(aPriority);
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if (pP)
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{
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TRAPD(r,pP->ConstructL());
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if (r==KErrNone)
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CActiveScheduler::Add(pP);
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else
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{
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delete pP;
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pP=NULL;
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}
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}
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return pP;
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}
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EXPORT_C CHeartbeat *CHeartbeat::NewL(TInt aPriority)
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/**
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Allocates and constructs a CHeartbeat object - leaving.
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Specify a high priority so the callback function is scheduled as soon as
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possible after the timer events complete.
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@param aPriority The priority of the active object. If timing is critical,
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469 |
it should be higher than that of all other active objects
|
|
470 |
owned by the scheduler.
|
|
471 |
|
|
472 |
@return Pointer to new CHeartbeat object. The object is initialised and added
|
|
473 |
to the active scheduler.
|
|
474 |
*/
|
|
475 |
{
|
|
476 |
|
|
477 |
return((CHeartbeat *)User::LeaveIfNull(New(aPriority)));
|
|
478 |
}
|
|
479 |
|
|
480 |
|
|
481 |
|
|
482 |
|
|
483 |
EXPORT_C CHeartbeat::~CHeartbeat()
|
|
484 |
/**
|
|
485 |
Destructor.
|
|
486 |
|
|
487 |
Frees resources prior to destruction.
|
|
488 |
*/
|
|
489 |
{}
|
|
490 |
|
|
491 |
|
|
492 |
|
|
493 |
|
|
494 |
EXPORT_C void CHeartbeat::Start(TTimerLockSpec aLock, MBeating *aBeating)
|
|
495 |
/**
|
|
496 |
Starts generating heartbeat events. The event results in calls to the Beat()
|
|
497 |
and Synchronize() functions specified by aBeating.
|
|
498 |
|
|
499 |
The first event is generated on the first fraction of a second corresponding
|
|
500 |
to aLock that occurs after Start() has returned; subsequent events are generated
|
|
501 |
regularly thereafter at one second intervals on the second fraction specified
|
|
502 |
by aLock.
|
|
503 |
|
|
504 |
The aBeating mixin must be written by the user. Most of the time, its Beat()
|
|
505 |
function is called which trivially updates the tick count. Occasionally, synchronisation
|
|
506 |
is lost, and the Synchronize() function is called instead: this must find
|
|
507 |
out from the system time how many ticks should have been counted, and update
|
|
508 |
things accordingly.
|
|
509 |
|
|
510 |
Once started, heartbeat events are generated until the CHeartbeat object is
|
|
511 |
destroyed.
|
|
512 |
|
|
513 |
@param aLock The fraction of a second at which the timer completes.
|
|
514 |
@param aBeating Provides the Beat() and Synchronize() functions.
|
|
515 |
*/
|
|
516 |
{
|
|
517 |
|
|
518 |
iBeating=aBeating;
|
|
519 |
iLock=aLock;
|
|
520 |
Lock(aLock);
|
|
521 |
}
|
|
522 |
|
|
523 |
|
|
524 |
|
|
525 |
|
|
526 |
EXPORT_C void CHeartbeat::RunL()
|
|
527 |
//
|
|
528 |
// Handle completion
|
|
529 |
//
|
|
530 |
{
|
|
531 |
|
|
532 |
TRequestStatus stat=iStatus;
|
|
533 |
Lock(iLock);
|
|
534 |
if (stat==KErrNone)
|
|
535 |
iBeating->Beat();
|
|
536 |
else
|
|
537 |
iBeating->Synchronize();
|
|
538 |
}
|
|
539 |
|