Adaptation/GUID-D5EE0A17-2246-4CB3-9CE5-538F1E01F8D4.dita
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     1 <?xml version="1.0" encoding="utf-8"?>
       
     2 <!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
       
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     7     Nokia Corporation - initial contribution.
       
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    10 <!DOCTYPE concept
       
    11   PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
       
    12 <concept id="GUID-D5EE0A17-2246-4CB3-9CE5-538F1E01F8D4" xml:lang="en"><title>What is Adaptation?</title><shortdesc>Provides a brief overview of hardware adaptation .</shortdesc><prolog><metadata><keywords/></metadata></prolog><conbody>
       
    13 <section id="GUID-66019FCA-913D-4BC1-B823-038A3CCB8602"><title>Adaptation</title><p>Adaptation is the process of adding a hardware or a platform service
       
    14 to the device, it includes:</p><ul>
       
    15 <li><p>the required hardware</p></li>
       
    16 <li><p>a list of device drivers to be written</p></li>
       
    17 <li><p>the list of required Platform services</p></li>
       
    18 <li><p>the process of porting the operating system to the hardware</p></li>
       
    19 <li><p>integration of peripherals possibly created by third parties</p></li>
       
    20 </ul><p>Base porting and device drivers involve platform specific
       
    21 implementation on hardware.</p></section>
       
    22 <section id="GUID-F6B4ED47-12F9-450D-AE96-930939382C7A"><title>The
       
    23 Adaptation Layer and Platform services</title><p>The adaptation layer
       
    24 interfaces between the operating system and hardware: it is a hardware
       
    25 abstraction layer extended with modular functionality. It is partitioned
       
    26 into platform services and client interfaces. The hardware manufacturers
       
    27 implement the platform services in platform-specific instructions.
       
    28 The device driver writers use the client interface in their code to
       
    29 control various hardware. </p><fig id="GUID-3C3C24BE-B6B9-4738-83A4-DF05C3CDC19C">
       
    30 <title>Adaptation Layer, Platform services and hardware</title>
       
    31 <image href="GUID-2C312536-2410-42D7-B976-F7CF99492DEA_d0e344_href.png" placement="inline"/>
       
    32 </fig><p>The purpose of Platform services:</p><ul>
       
    33 <li><p> to make porting easier,</p></li>
       
    34 <li><p> to enable hardware  vendors to supply standard solutions,
       
    35 and</p></li>
       
    36 <li><p> to create a common interface for use by chipset vendors, phone
       
    37 vendors and peripheral vendors.</p></li>
       
    38 </ul><p>The simplest Platform services are sets of APIs running in
       
    39 kernel space and corresponding to discrete items of hardware. Other
       
    40 Platform services form part of frameworks which may extend into user
       
    41 space and higher levels of the operating system. Some Platform services
       
    42 interact with other Platform services within the adaptation layer,
       
    43 forming a logical stack which may cross the boundary between adaptation
       
    44 layer and operating system at several points. A Platform service is
       
    45 not necessarily implemented on hardware: some are implemented wholly
       
    46 or partly as device specific software.</p><p>Implementers are provided
       
    47 with:</p><ul>
       
    48 <li><p>the APIs to be  implemented, with an explanation of the intended
       
    49 functionality</p></li>
       
    50 <li><p>information about the associated framework and stack if appropriate</p></li>
       
    51 <li><p>a statement of any associated standards and protocols</p></li>
       
    52 <li><p>information about the tools required</p></li>
       
    53 <li><p> tests to prove the implementation once it has been written</p></li>
       
    54 </ul>They are sometimes also given a reference implementation.</section>
       
    55 </conbody></concept>