Adaptation/GUID-D5EE0A17-2246-4CB3-9CE5-538F1E01F8D4.dita
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+<?xml version="1.0" encoding="utf-8"?>
+<!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
+<!-- This component and the accompanying materials are made available under the terms of the License 
+"Eclipse Public License v1.0" which accompanies this distribution, 
+and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
+<!-- Initial Contributors:
+    Nokia Corporation - initial contribution.
+Contributors: 
+-->
+<!DOCTYPE concept
+  PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
+<concept id="GUID-D5EE0A17-2246-4CB3-9CE5-538F1E01F8D4" xml:lang="en"><title>What is Adaptation?</title><shortdesc>Provides a brief overview of hardware adaptation .</shortdesc><prolog><metadata><keywords/></metadata></prolog><conbody>
+<section id="GUID-66019FCA-913D-4BC1-B823-038A3CCB8602"><title>Adaptation</title><p>Adaptation is the process of adding a hardware or a platform service
+to the device, it includes:</p><ul>
+<li><p>the required hardware</p></li>
+<li><p>a list of device drivers to be written</p></li>
+<li><p>the list of required Platform services</p></li>
+<li><p>the process of porting the operating system to the hardware</p></li>
+<li><p>integration of peripherals possibly created by third parties</p></li>
+</ul><p>Base porting and device drivers involve platform specific
+implementation on hardware.</p></section>
+<section id="GUID-F6B4ED47-12F9-450D-AE96-930939382C7A"><title>The
+Adaptation Layer and Platform services</title><p>The adaptation layer
+interfaces between the operating system and hardware: it is a hardware
+abstraction layer extended with modular functionality. It is partitioned
+into platform services and client interfaces. The hardware manufacturers
+implement the platform services in platform-specific instructions.
+The device driver writers use the client interface in their code to
+control various hardware. </p><fig id="GUID-3C3C24BE-B6B9-4738-83A4-DF05C3CDC19C">
+<title>Adaptation Layer, Platform services and hardware</title>
+<image href="GUID-2C312536-2410-42D7-B976-F7CF99492DEA_d0e344_href.png" placement="inline"/>
+</fig><p>The purpose of Platform services:</p><ul>
+<li><p> to make porting easier,</p></li>
+<li><p> to enable hardware  vendors to supply standard solutions,
+and</p></li>
+<li><p> to create a common interface for use by chipset vendors, phone
+vendors and peripheral vendors.</p></li>
+</ul><p>The simplest Platform services are sets of APIs running in
+kernel space and corresponding to discrete items of hardware. Other
+Platform services form part of frameworks which may extend into user
+space and higher levels of the operating system. Some Platform services
+interact with other Platform services within the adaptation layer,
+forming a logical stack which may cross the boundary between adaptation
+layer and operating system at several points. A Platform service is
+not necessarily implemented on hardware: some are implemented wholly
+or partly as device specific software.</p><p>Implementers are provided
+with:</p><ul>
+<li><p>the APIs to be  implemented, with an explanation of the intended
+functionality</p></li>
+<li><p>information about the associated framework and stack if appropriate</p></li>
+<li><p>a statement of any associated standards and protocols</p></li>
+<li><p>information about the tools required</p></li>
+<li><p> tests to prove the implementation once it has been written</p></li>
+</ul>They are sometimes also given a reference implementation.</section>
+</conbody></concept>
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