Symbian3/SDK/Source/GUID-21DAC50D-7737-42B6-BBDA-E12E8779741B.dita
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     1 <?xml version="1.0" encoding="utf-8"?>
       
     2 <!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
       
     3 <!-- This component and the accompanying materials are made available under the terms of the License 
       
     4 "Eclipse Public License v1.0" which accompanies this distribution, 
       
     5 and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
       
     6 <!-- Initial Contributors:
       
     7     Nokia Corporation - initial contribution.
       
     8 Contributors: 
       
     9 -->
       
    10 <!DOCTYPE concept
       
    11   PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
       
    12 <concept id="GUID-21DAC50D-7737-42B6-BBDA-E12E8779741B" xml:lang="en"><title>Feedback</title><prolog><metadata><keywords/></metadata></prolog><conbody>
       
    13 <p>Visual feedback is the most important sensory feedback when entering characters
       
    14 on screen. Visual feedback can be, for example, button effects, color changes,
       
    15 status indicators, touch/release state changes, or clearing the screen when
       
    16 transitioning to next screen.</p>
       
    17 <p>With audio feedback, lower clicks and tones are preferred over loud beeps,
       
    18 though most people turn audio feedback off anyway.</p>
       
    19 <p>Vibration is used as tactile feedback for touch screen interaction or input.
       
    20 Tactile feedback gives the user an immediate response that the touch event
       
    21 has been registered.</p>
       
    22 <p>With the Symbian touch UI, tactile feedback is used in the following situations:</p>
       
    23 <ul>
       
    24 <li><p><b>Sensors: </b>a tap on the device by hand provides tactile feedback
       
    25 to the user in case of a successful interaction.</p></li>
       
    26 <li><p><b>Touch interaction (touch screen):</b> to indicate to the user that
       
    27 an interaction event has been successful. For example, when the user presses
       
    28 a button on the touch screen</p></li>
       
    29 </ul>
       
    30 <p><note>Tactile feedback is included in those common UI components where
       
    31 it has been seen as beneficial. When creating new applications and designing
       
    32 custom components, tactile feedback is to be included where found useful.
       
    33 For example, in any button type of UI component, the tactile feedback is naturally
       
    34 beneficial.</note></p>
       
    35 <p>For more information, see <xref href="GUID-581A8E4B-12BE-41C0-A20E-3087A80FEECF.dita">Tactile
       
    36 feedback</xref>.</p>
       
    37 </conbody></concept>