Symbian3/SDK/Source/GUID-5486EFD3-4660-4C19-A007-286DE48F6EEF.dita
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     1 <?xml version="1.0" encoding="utf-8"?>
       
     2 <!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
       
     3 <!-- This component and the accompanying materials are made available under the terms of the License 
       
     4 "Eclipse Public License v1.0" which accompanies this distribution, 
       
     5 and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
       
     6 <!-- Initial Contributors:
       
     7     Nokia Corporation - initial contribution.
       
     8 Contributors: 
       
     9 -->
       
    10 <!DOCTYPE concept
       
    11   PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
       
    12 <concept id="GUID-5486EFD3-4660-4C19-A007-286DE48F6EEF" xml:lang="en"><title>Scaling
       
    13 and positioning of controls</title><prolog><metadata><keywords/></metadata></prolog><conbody>
       
    14 <section id="GUID-EF8CA4BE-130F-4117-9722-3F652DD1D244"> <p>Interface elements
       
    15 a user has to select and manipulate should not be smaller than the smallest
       
    16 average finger pad, that is, no smaller than 1 cm (0.4") in diameter or a
       
    17 1 cm × 1 cm square.</p> <p>In the Symbian platform, UI style defines the minimum
       
    18 sizes for a UI element considered as finger usable:</p><ul>
       
    19 <li><p>7 x 7 mm with 1 mm gaps for index finger usage</p></li>
       
    20 <li><p>8 x 8 mm with 2 mm gaps for thumb usage</p></li>
       
    21 <li><p>List type of components should have minimum of 5 mm line spacing</p></li>
       
    22 </ul><p>The width of a finger limits the density of items on screen. If the
       
    23 items are too close, the user will not be able to choose a single one.</p><p>As
       
    24 the probability of the user touching the higher end of the button (than on
       
    25 the either side of the key) is high, button and icon sizes can be increased
       
    26 vertically.</p><p>Essential information or features, such as a label, instructions,
       
    27 or sub-controls should never be placed below an interface element that can
       
    28 be touched, as it may be hidden by the user's finger.</p><fig id="GUID-6D8108A5-9009-443D-9DF9-FA7AEFE1AD43">
       
    29 <image href="GUID-70FC2D13-493D-433F-9CFB-ACF9F512513F_d0e75057_href.png" placement="inline"/>
       
    30 </fig>Following are some useful tips that can be used while placing essential
       
    31 information or features on interface element:<ul>
       
    32 <li><p>With interfaces having input devices, it makes sense to place targets
       
    33 like menu items on the edges of screens because the cursor movement stops
       
    34 at the edge of the screen. </p></li>
       
    35 <li><p>When using a touch screen, a user seldom drags the finger across the
       
    36 screen like a cursor. Instead, they most likely lift their finger and place
       
    37 it on a new target. Users may have difficulties in reaching the objects located
       
    38 on the edges of the screen, especially if the physical device has protruding
       
    39 edges around the touch screen panel. Additionally, with some devices, the
       
    40 screen edges may be less sensitive to register the touch input.</p></li>
       
    41 </ul> </section>
       
    42 </conbody></concept>