Symbian3/SDK/Source/GUID-5486EFD3-4660-4C19-A007-286DE48F6EEF.dita
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     1 <?xml version="1.0" encoding="utf-8"?>
       
     2 <!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
       
     3 <!-- This component and the accompanying materials are made available under the terms of the License 
       
     4 "Eclipse Public License v1.0" which accompanies this distribution, 
       
     5 and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
       
     6 <!-- Initial Contributors:
       
     7     Nokia Corporation - initial contribution.
       
     8 Contributors: 
       
     9 -->
       
    10 <!DOCTYPE concept
       
    11   PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
       
    12 <concept id="GUID-5486EFD3-4660-4C19-A007-286DE48F6EEF" xml:lang="en"><title>Scale
       
    13 and positioning of controls</title><prolog><metadata><keywords/></metadata></prolog><conbody>
       
    14 <section id="GUID-EF8CA4BE-130F-4117-9722-3F652DD1D244"> <p>Interface elements
       
    15 a user has to select and manipulate should not be smaller than the smallest
       
    16 average finger pad, that is, no smaller than 1 cm (0.4") in diameter or a
       
    17 1 cm × 1 cm square.</p> <p>In the Symbian OS, UI style defines
       
    18 the target minimum sizes for a UI element considered as finger usable:</p><ul>
       
    19 <li><p>7 x 7 mm with 1 mm gaps for index finger usage</p></li>
       
    20 <li><p>8 x 8 mm with 2 mm gaps for thumb usage</p></li>
       
    21 <li><p>List type of components should have minimum of 5 mm line spacing</p></li>
       
    22 </ul><p>The width of a finger limits the density of items on screen. If the
       
    23 items are too close, the user will not be able to choose a single one.</p><p>As
       
    24 the user is more likely to touch higher on the button by mistake than either
       
    25 side, button and icon sizes can be increased vertically.</p><p>Essential information
       
    26 or features, such as a label, instructions, or sub-controls should never be
       
    27 placed below an interface element that can be touched, as it may be hidden
       
    28 by the user's own body.</p><fig id="GUID-FF8225A9-0D9F-4E8F-8B19-32FAECEFE47C">
       
    29 <image href="GUID-FD85921E-AC9F-481F-8A58-0D03D56661C0_d0e47154_href.png" scale="60" placement="inline"/>
       
    30 </fig><ul>
       
    31 <li><p>With interfaces with traditional input devices, it makes sense to place
       
    32 targets like menu items on the edges of screens: the user cannot overshoot
       
    33 the target, as the cursor stops at the edge of the screen. </p></li>
       
    34 <li><p>When using a touch screen, a user seldom drags his finger across the
       
    35 screen as he would with a cursor. Instead, they most likely lift their finger
       
    36 and place it on a new target. Users may have difficulties in reaching the
       
    37 objects located on the edges of the screen, especially if the physical device
       
    38 has protruding edges around the touch screen panel. Additionally, with some
       
    39 devices, the screen edges may be less sensitive to register the touch input.</p></li>
       
    40 </ul> </section>
       
    41 </conbody></concept>