Symbian3/SDK/Source/GUID-D93978BE-11A3-5CE3-B110-1DEAA5AD566C.dita
changeset 13 48780e181b38
parent 8 ae94777fff8f
--- a/Symbian3/SDK/Source/GUID-D93978BE-11A3-5CE3-B110-1DEAA5AD566C.dita	Fri Jul 16 17:23:46 2010 +0100
+++ b/Symbian3/SDK/Source/GUID-D93978BE-11A3-5CE3-B110-1DEAA5AD566C.dita	Tue Jul 20 12:00:49 2010 +0100
@@ -49,7 +49,7 @@
 following diagram shows the key components in the Symbian Foundation Graphics
 package and some closely related components in other packages. </p> <fig id="GUID-3300E986-4B93-5122-88C4-D7CC231F3BA3">
 <title>             Symbian^3 component architecture            </title>
-<image href="GUID-DD22D66C-C303-5432-9C24-71F26190FCA0_d0e184514_href.png" placement="inline"/>
+<image href="GUID-DD22D66C-C303-5432-9C24-71F26190FCA0_d0e189511_href.png" placement="inline"/>
 </fig> <p>The key ScreenPlay components are introduced below under separate
 subheadings. </p> </section>
 <section id="GUID-AB1E3E20-01A9-4090-A404-0D1FF978AF53"><title>Graphics Composition </title><p>The
@@ -100,14 +100,14 @@
 on the S60 middleware layer, in particular on the Hitchcock component (which
 is in the UI Accelerator package). </p><fig id="GUID-0D91F9A6-68FC-5316-A16D-A3238F8452AD">
 <title>            Render stage solution A            </title>
-<image href="GUID-643AFF2D-3EDB-5FAB-9631-7B93FABC56B6_d0e184568_href.png" placement="inline"/>
+<image href="GUID-643AFF2D-3EDB-5FAB-9631-7B93FABC56B6_d0e189565_href.png" placement="inline"/>
 </fig><p>Another possible solution (called <i>solution B</i>) is based on
 the DirectGDI and Graphics Resource components (which are described next),
 both of which have interface and adaptation layers. This solution is not full
 featured. Like the previous diagram, this diagram focuses on the more relevant
 components and does not attempt to show everything. </p><fig id="GUID-6A761DC5-1141-5515-BD03-09FBFE56F2D7">
 <title>Render stage solution B</title>
-<image href="GUID-3DD37A41-E822-5CB6-A59E-0B309B5627D9_d0e184580_href.png" placement="inline"/>
+<image href="GUID-3DD37A41-E822-5CB6-A59E-0B309B5627D9_d0e189577_href.png" placement="inline"/>
 </fig><p>Both of these render stage solutions mean that existing Window Server
 applications can take advantage of hardware acceleration if it is available
 (and therefore run faster) without recompiling the code. </p><p>ScreenPlay