Symbian3/SDK/Source/GUID-1FCD0312-7B28-47F9-BE54-822B74A8934C.dita
changeset 11 5072524fcc79
parent 8 ae94777fff8f
child 13 48780e181b38
--- a/Symbian3/SDK/Source/GUID-1FCD0312-7B28-47F9-BE54-822B74A8934C.dita	Wed Jun 16 10:24:13 2010 +0100
+++ b/Symbian3/SDK/Source/GUID-1FCD0312-7B28-47F9-BE54-822B74A8934C.dita	Fri Jul 02 12:51:36 2010 +0100
@@ -1,78 +1,84 @@
-<?xml version="1.0" encoding="utf-8"?>
-<!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
-<!-- This component and the accompanying materials are made available under the terms of the License 
-"Eclipse Public License v1.0" which accompanies this distribution, 
-and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
-<!-- Initial Contributors:
-    Nokia Corporation - initial contribution.
-Contributors: 
--->
-<!DOCTYPE concept
-  PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
-<concept id="GUID-1FCD0312-7B28-47F9-BE54-822B74A8934C" xml:lang="en"><title>Designing
-applications for touch UI</title><prolog><metadata><keywords/></metadata></prolog><conbody>
-<p>Both touch screens and hybrid devices are supported by Symbian platform.
-Touch screen enables direct manipulation of content and objects, allowing
-for far more natural interaction with the device. This means a completely
-different user experience and interaction style compared to using a hardware
-keypad.</p>
-<fig id="GUID-0895B1BD-27D2-4824-A02C-F89137A16E53">
-<image href="GUID-59F26729-3FFB-48AE-91FB-4B9AC2955A06_d0e69489_href.png" scale="60" placement="inline"/>
-</fig>
-<p>All applications must be touch-enabled, which means that they can be used
-with the touch screen alone, regardless of the presence of a keypad. In Symbian
-platform-based touch devices, the important hardware keys are Send, End, Multi-tasking
-and Power key.</p>
-<p>The application features must follow the platform support for different
-hardware. When designing a touch-enabled Symbian application, the UI must
-be designed so that everything can be accomplished by using the touch screen
-interface, as the potential target devices may or may not have a hardware
-keyboard.  </p>
-<p>The touch UI in the Symbian platform is based on the use of resistive and
-capacitive touch screens. In <b>resistive touch screen</b> technology, two
-conductive and resistive layers are separated by a thin space. When an object
-touches this kind of touch panel, the layers are connected at a certain point,
-and a touch event is registered. This allows efficient stylus control, in
-addition to finger touch - unlike capacitive panels, which usually register
-only finger touch. Additionally, resistive touch screen offers a higher resolution
-and more durability. In <b>capacitive touch screen</b> technology, the panel
-consists of an insulator such as glass, coated with a transparent conductor
-(such as indium tin oxide (ITO)). When an object touches the surface of the
-screen, it results in a distortion of the local electrostatic field, measurable
-as a change in capacitance. Then a touch controller measures the frequency
-variations to ascertain the co-ordinates of the object's touch. Capacitive
-touch screen supports <xref href="GUID-17C64C2F-9426-4B41-9F0A-23060289D644.dita">multi-touch</xref>.</p>
-<p>The hardware is supported by various:</p>
-<ul>
-<li><p>touch-specific components (see <xref href="GUID-BB8B3A11-0BBC-4759-A7F4-A28C9E70573F.dita">Touch
-support for common UI components</xref>)</p></li>
-<li><p>component and UI behavior changes</p></li>
-<li><p>layout changes, and</p></li>
-<li><p>additions to the interaction style.</p></li>
-</ul>
-<p>The touch UI is designed to enable full task flow with touch, with minimal
-need to switch to hardware keys. Thus, the design ensures that users can complete
-a task with the chosen interaction method from start to finish. </p>
-<p>While designing and implementing applications for touch screen devices
-based on the Symbian platform, consider interactions that benefit the most
-from the touch UI.  </p>
-<p>If you can apply direct manipulation of the UI, for example when moving
-items from one place to another, or scrolling a page, do not confine the user
-with unnecessary scrollbars or have the user resort to options list commands.</p>
-<p>Instead, enable the user to view pages larger than a screen by panning
-them directly, and dragging and dropping items rather than marking them and
-using menu options. </p>
-<ul>
-<li><p>Remember that the most intuitive touch screen interactions that can
-be performed using a finger are tapping, stroking up/down/left/right, and
-the long tap. </p></li>
-<li><p>Utilize strokes that are easily discovered to the users in the given
-context. It should be explicit to the user where strokes can be performed. </p></li>
-<li><p>Design to ensure that users can complete a task with the same interaction
-method from start to finish - touch or hardware keys, stylus, or finger, and
-using one hand or both hands. </p></li>
-<li><p>Aim to optimize system performance and battery consumption to provide
-a fluid and reliable touch user experience. </p></li>
-</ul>
-<p><b>See Also</b>:</p>
-</conbody></concept>
\ No newline at end of file
+<?xml version="1.0" encoding="UTF-8"?>
+<!--Arbortext, Inc., 1988-2008, v.4002-->
+<!DOCTYPE concept PUBLIC "-//OASIS//DTD DITA Concept//EN"
+ "concept.dtd">
+<concept id="GUID-1FCD0312-7B28-47F9-BE54-822B74A8934C" xml:lang="en">
+<title>Designing applications for touch UI</title>
+<prolog>
+<metadata><keywords></keywords></metadata>
+</prolog>
+<conbody>
+<p>Both touch screens and hybrid devices are supported by Symbian
+platform. Touch screen enables direct manipulation of content and
+objects, allowing for far more natural interaction with the device.
+This means a completely different user experience and interaction
+style compared to using a hardware keypad.</p>
+<fig id="GUID-0895B1BD-27D2-4824-A02C-F89137A16E53"><image
+href="GUID-59F26729-3FFB-48AE-91FB-4B9AC2955A06_d0e69489_href.png"
+placement="inline" scale="60"></image></fig>
+<p>All applications must be touch-enabled, which means that they can
+be used with the touch screen alone, regardless of the presence of
+a keypad. In Symbian platform-based touch devices, the important hardware
+keys are Send, End, Multi-tasking and Power key.</p>
+<p>The application features must follow the platform support for different
+hardware. When designing a touch-enabled Symbian application, the
+UI must be designed so that everything can be accomplished by using
+the touch screen interface, as the potential target devices may or
+may not have a hardware keyboard.  </p>
+<p>The touch UI in the Symbian platform is based on the use of resistive
+and capacitive touch screens. In <b>resistive touch screen</b> technology,
+two conductive and resistive layers are separated by a thin space.
+When an object touches this kind of touch panel, the layers are connected
+at a certain point, and a touch event is registered. This allows efficient
+stylus control, in addition to finger touch - unlike capacitive panels,
+which usually register only finger touch. Additionally, resistive
+touch screen offers a higher resolution and more durability. In <b
+>capacitive touch screen</b> technology, the panel consists of an
+insulator such as glass, coated with a transparent conductor (such
+as indium tin oxide (ITO)). When an object touches the surface of
+the screen, it results in a distortion of the local electrostatic
+field, measurable as a change in capacitance. Then a touch controller
+measures the frequency variations to ascertain the co-ordinates of
+the object's touch. Capacitive touch screen supports <xref
+href="GUID-17C64C2F-9426-4B41-9F0A-23060289D644.dita">multiple <?Pub
+Caret?>touch</xref>.</p>
+<p>The hardware is supported by various:</p>
+<ul>
+<li><p>touch-specific components (see <xref
+href="GUID-BB8B3A11-0BBC-4759-A7F4-A28C9E70573F.dita">Touch support
+for common UI components</xref>)</p></li>
+<li><p>component and UI behavior changes</p></li>
+<li><p>layout changes, and</p></li>
+<li><p>additions to the interaction style.</p></li>
+</ul>
+<p>The touch UI is designed to enable full task flow with touch, with
+minimal need to switch to hardware keys. Thus, the design ensures
+that users can complete a task with the chosen interaction method
+from start to finish. </p>
+<p>While designing and implementing applications for touch screen
+devices based on the Symbian platform, consider interactions that
+benefit the most from the touch UI.  </p>
+<p>If you can apply direct manipulation of the UI, for example when
+moving items from one place to another, or scrolling a page, do not
+confine the user with unnecessary scrollbars or have the user resort
+to options list commands.</p>
+<p>Instead, enable the user to view pages larger than a screen by
+panning them directly, and dragging and dropping items rather than
+marking them and using menu options. </p>
+<ul>
+<li><p>Remember that the most intuitive touch screen interactions
+that can be performed using a finger are tapping, stroking up/down/left/right,
+and the long tap. </p></li>
+<li><p>Utilize strokes that are easily discovered to the users in
+the given context. It should be explicit to the user where strokes
+can be performed. </p></li>
+<li><p>Design to ensure that users can complete a task with the same
+interaction method from start to finish - touch or hardware keys,
+stylus, or finger, and using one hand or both hands. </p></li>
+<li><p>Aim to optimize system performance and battery consumption
+to provide a fluid and reliable touch user experience. </p></li>
+</ul>
+<p><b>See Also</b>:</p>
+</conbody>
+</concept>
+<?Pub *0000004437?>