Symbian3/SDK/Source/GUID-1FCD0312-7B28-47F9-BE54-822B74A8934C.dita
changeset 13 48780e181b38
parent 11 5072524fcc79
--- a/Symbian3/SDK/Source/GUID-1FCD0312-7B28-47F9-BE54-822B74A8934C.dita	Fri Jul 16 17:23:46 2010 +0100
+++ b/Symbian3/SDK/Source/GUID-1FCD0312-7B28-47F9-BE54-822B74A8934C.dita	Tue Jul 20 12:00:49 2010 +0100
@@ -1,84 +1,81 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!--Arbortext, Inc., 1988-2008, v.4002-->
-<!DOCTYPE concept PUBLIC "-//OASIS//DTD DITA Concept//EN"
- "concept.dtd">
-<concept id="GUID-1FCD0312-7B28-47F9-BE54-822B74A8934C" xml:lang="en">
-<title>Designing applications for touch UI</title>
-<prolog>
-<metadata><keywords></keywords></metadata>
-</prolog>
-<conbody>
-<p>Both touch screens and hybrid devices are supported by Symbian
-platform. Touch screen enables direct manipulation of content and
-objects, allowing for far more natural interaction with the device.
-This means a completely different user experience and interaction
-style compared to using a hardware keypad.</p>
-<fig id="GUID-0895B1BD-27D2-4824-A02C-F89137A16E53"><image
-href="GUID-59F26729-3FFB-48AE-91FB-4B9AC2955A06_d0e69489_href.png"
-placement="inline" scale="60"></image></fig>
-<p>All applications must be touch-enabled, which means that they can
-be used with the touch screen alone, regardless of the presence of
-a keypad. In Symbian platform-based touch devices, the important hardware
-keys are Send, End, Multi-tasking and Power key.</p>
-<p>The application features must follow the platform support for different
-hardware. When designing a touch-enabled Symbian application, the
-UI must be designed so that everything can be accomplished by using
-the touch screen interface, as the potential target devices may or
-may not have a hardware keyboard.  </p>
-<p>The touch UI in the Symbian platform is based on the use of resistive
-and capacitive touch screens. In <b>resistive touch screen</b> technology,
-two conductive and resistive layers are separated by a thin space.
-When an object touches this kind of touch panel, the layers are connected
-at a certain point, and a touch event is registered. This allows efficient
-stylus control, in addition to finger touch - unlike capacitive panels,
-which usually register only finger touch. Additionally, resistive
-touch screen offers a higher resolution and more durability. In <b
->capacitive touch screen</b> technology, the panel consists of an
-insulator such as glass, coated with a transparent conductor (such
-as indium tin oxide (ITO)). When an object touches the surface of
-the screen, it results in a distortion of the local electrostatic
-field, measurable as a change in capacitance. Then a touch controller
-measures the frequency variations to ascertain the co-ordinates of
-the object's touch. Capacitive touch screen supports <xref
-href="GUID-17C64C2F-9426-4B41-9F0A-23060289D644.dita">multiple <?Pub
-Caret?>touch</xref>.</p>
-<p>The hardware is supported by various:</p>
-<ul>
-<li><p>touch-specific components (see <xref
-href="GUID-BB8B3A11-0BBC-4759-A7F4-A28C9E70573F.dita">Touch support
-for common UI components</xref>)</p></li>
-<li><p>component and UI behavior changes</p></li>
-<li><p>layout changes, and</p></li>
-<li><p>additions to the interaction style.</p></li>
-</ul>
-<p>The touch UI is designed to enable full task flow with touch, with
-minimal need to switch to hardware keys. Thus, the design ensures
-that users can complete a task with the chosen interaction method
-from start to finish. </p>
-<p>While designing and implementing applications for touch screen
-devices based on the Symbian platform, consider interactions that
-benefit the most from the touch UI.  </p>
-<p>If you can apply direct manipulation of the UI, for example when
-moving items from one place to another, or scrolling a page, do not
-confine the user with unnecessary scrollbars or have the user resort
-to options list commands.</p>
-<p>Instead, enable the user to view pages larger than a screen by
-panning them directly, and dragging and dropping items rather than
-marking them and using menu options. </p>
-<ul>
-<li><p>Remember that the most intuitive touch screen interactions
-that can be performed using a finger are tapping, stroking up/down/left/right,
-and the long tap. </p></li>
-<li><p>Utilize strokes that are easily discovered to the users in
-the given context. It should be explicit to the user where strokes
-can be performed. </p></li>
-<li><p>Design to ensure that users can complete a task with the same
-interaction method from start to finish - touch or hardware keys,
-stylus, or finger, and using one hand or both hands. </p></li>
-<li><p>Aim to optimize system performance and battery consumption
-to provide a fluid and reliable touch user experience. </p></li>
-</ul>
-<p><b>See Also</b>:</p>
-</conbody>
-</concept>
-<?Pub *0000004437?>
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
+<!-- This component and the accompanying materials are made available under the terms of the License 
+"Eclipse Public License v1.0" which accompanies this distribution, 
+and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
+<!-- Initial Contributors:
+    Nokia Corporation - initial contribution.
+Contributors: 
+-->
+<!DOCTYPE concept
+  PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
+<concept id="GUID-1FCD0312-7B28-47F9-BE54-822B74A8934C" xml:lang="en"><title>Designing applications for touch UI</title><prolog><metadata><keywords/></metadata></prolog><conbody>
+<p>Both touch screens and hybrid devices are supported by Symbian
+platform. Touch screen enables direct manipulation of content and
+objects, allowing for far more natural interaction with the device.
+This means a completely different user experience and interaction
+style compared to using a hardware keypad.</p>
+<fig id="GUID-0895B1BD-27D2-4824-A02C-F89137A16E53">
+<image href="GUID-59F26729-3FFB-48AE-91FB-4B9AC2955A06_d0e69513_href.png" scale="60" placement="inline">
+</image>
+</fig>
+<p>All applications must be touch-enabled, which means that they can
+be used with the touch screen alone, regardless of the presence of
+a keypad. In Symbian platform-based touch devices, the important hardware
+keys are Send, End, Multi-tasking and Power key.</p>
+<p>The application features must follow the platform support for different
+hardware. When designing a touch-enabled Symbian application, the
+UI must be designed so that everything can be accomplished by using
+the touch screen interface, as the potential target devices may or
+may not have a hardware keyboard.  </p>
+<p>The touch UI in the Symbian platform is based on the use of resistive
+and capacitive touch screens. In <b>resistive touch screen</b> technology,
+two conductive and resistive layers are separated by a thin space.
+When an object touches this kind of touch panel, the layers are connected
+at a certain point, and a touch event is registered. This allows efficient
+stylus control, in addition to finger touch - unlike capacitive panels,
+which usually register only finger touch. Additionally, resistive
+touch screen offers a higher resolution and more durability. In <b>capacitive touch screen</b> technology, the panel consists of an
+insulator such as glass, coated with a transparent conductor (such
+as indium tin oxide (ITO)). When an object touches the surface of
+the screen, it results in a distortion of the local electrostatic
+field, measurable as a change in capacitance. Then a touch controller
+measures the frequency variations to ascertain the co-ordinates of
+the object's touch. Capacitive touch screen supports <xref href="GUID-17C64C2F-9426-4B41-9F0A-23060289D644.dita">multiple touch</xref>.</p>
+<p>The hardware is supported by various:</p>
+<ul>
+<li><p>touch-specific components (see <xref href="GUID-BB8B3A11-0BBC-4759-A7F4-A28C9E70573F.dita">Touch support for
+common UI components</xref>)</p></li>
+<li><p>component and UI behavior changes</p></li>
+<li><p>layout changes, and</p></li>
+<li><p>additions to the interaction style.</p></li>
+</ul>
+<p>The touch UI is designed to enable full task flow with touch, with
+minimal need to switch to hardware keys. Thus, the design ensures
+that users can complete a task with the chosen interaction method
+from start to finish. </p>
+<p>While designing and implementing applications for touch screen
+devices based on the Symbian platform, consider interactions that
+benefit the most from the touch UI.  </p>
+<p>If you can apply direct manipulation of the UI, for example when
+moving items from one place to another, or scrolling a page, do not
+confine the user with unnecessary scrollbars or have the user resort
+to options list commands.</p>
+<p>Instead, enable the user to view pages larger than a screen by
+panning them directly, and dragging and dropping items rather than
+marking them and using menu options. </p>
+<ul>
+<li><p>Remember that the most intuitive touch screen interactions
+that can be performed using a finger are tapping, stroking up/down/left/right,
+and the long tap. </p></li>
+<li><p>Utilize strokes that are easily discovered to the users in
+the given context. It should be explicit to the user where strokes
+can be performed. </p></li>
+<li><p>Design to ensure that users can complete a task with the same
+interaction method from start to finish - touch or hardware keys,
+stylus, or finger, and using one hand or both hands. </p></li>
+<li><p>Aim to optimize system performance and battery consumption
+to provide a fluid and reliable touch user experience. </p></li>
+</ul>
+<p><b>See Also</b>:</p>
+</conbody></concept>
\ No newline at end of file