Symbian3/SDK/Source/GUID-60B9404B-5102-4FBB-A32F-55F2ACFD1481.dita
changeset 8 ae94777fff8f
parent 7 51a74ef9ed63
child 13 48780e181b38
--- a/Symbian3/SDK/Source/GUID-60B9404B-5102-4FBB-A32F-55F2ACFD1481.dita	Wed Mar 31 11:11:55 2010 +0100
+++ b/Symbian3/SDK/Source/GUID-60B9404B-5102-4FBB-A32F-55F2ACFD1481.dita	Fri Jun 11 12:39:03 2010 +0100
@@ -1,83 +1,83 @@
-<?xml version="1.0" encoding="utf-8"?>
-<!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
-<!-- This component and the accompanying materials are made available under the terms of the License 
-"Eclipse Public License v1.0" which accompanies this distribution, 
-and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
-<!-- Initial Contributors:
-    Nokia Corporation - initial contribution.
-Contributors: 
--->
-<!DOCTYPE concept
-  PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
-<concept id="GUID-60B9404B-5102-4FBB-A32F-55F2ACFD1481" xml:lang="en"><title>GStreamer
-Overview</title><shortdesc>GStreamer is a development framework for creating applications
-like media players, streaming media broadcasters and video editors.</shortdesc><prolog><metadata><keywords/></metadata></prolog><conbody>
-<p>GStreamer is designed to make it easier to write applications easily that
-handle audio, video, or both. Pluggable components can be mixed and matched
-into arbitrary pipelines, which consist of a chain of processing elements.</p>
-<section id="GUID-4576F23A-638C-447D-80C1-7DCE99A513B3">       <title>Purpose</title><p><xref href="http://www.gstreamer.net" scope="external">GStreamer</xref> is an open
-source multimedia framework that allows you to write any streaming multimedia
-application, not just audio or video. GStreamer can handle any data flow. </p><p>GStreamer
-core provides the following features:<ul>
-<li><p>Plug-in handling</p></li>
-<li><p>Media type negotiation</p></li>
-<li><p>Clocking and data flow</p></li>
-</ul>GStreamer also provides <xref href="http://gstreamer.freedesktop.org/data/doc/gstreamer/head/gstreamer/html/" scope="external">APIs</xref> to write applications using various plug-ins
-such as source plug-in, transform plug-in and sink plug-in. The framework
-uses these plug-ins to perform various roles such as encoding, decoding and
-media processing. </p> <p/>    <p><fig id="GUID-DB713A5A-4628-40EB-994C-267759BB906F">
-<title>GStreamer plug-ins</title>
-<image href="GUID-63BA04BD-2242-4365-95A1-717569207E92_d0e313051_href.png" placement="inline"/>
-</fig></p>    </section>
-<section id="GUID-2EC5760E-D208-4071-A032-91B72904782A"><title>Description</title><p>Some
-GStreamer concepts are as follows:<ul>
-<li><p><b>Element</b> </p><p>An element is an object that performs some action
-on a multimedia stream. Examples of such actions are reading a file, decoding
-or encoding data and capturing data from a hardware device.</p></li>
-<li><p><b>Bin</b></p><p>A bin is a subclass of element. A bin acts as a container
-for other elements, so multiple elements combine into one logical unit.</p></li>
-<li><p><b>Pipeline</b></p><p>A pipeline is a set of data processing elements
-connected in series, so the output from one element is the input for the next
-element.</p><p>In GStreamer the pipeline is a specialized bin subclass that
-provides execution of all contained elements. Normally, applications create
-one pipeline that will manage all the elements contained within it.</p></li>
-</ul></p><p><b>Note:</b> Elements can be added to and removed from pipelines
-based on the use-case being handled. For example a use-case such as playing
-an <i>MP3</i> file using GStreamer.</p><p>An element can provide a number
-of pads, which can be either source or sink pads. A pad is a plug or port
-on an element to link with other elements. The pads are responsible for data
-flow between the elements. Source pads supply data, and sink pads consume
-data. Basically, pads are used to negotiate compatibility and allow data flow
-between elements.</p><p>An element can be in one of four different states
-during the application request: <ul>
-<li><p>Null</p></li>
-<li><p> Ready</p></li>
-<li><p>Pause</p></li>
-<li><p>Play</p></li>
-</ul> In the <i>Null</i> and<i> Ready</i> states, the element is not processing
-any data. The processing of data happens only in the <i>Play</i> state. The <i>Pause</i> state
-is used to fill all connected elements in the data pipeline so the <i>Play</i> state
-change happens quickly.</p><p>GStreamer also provides higher level utilities
-and components to detect automatically the media type of an application, and
-to create the best possible pipeline for a use-case. This process is called
-auto plugging.</p></section>
-<section id="GUID-BC06C918-9763-4374-B263-0BE28D2637B0"><title>GStreamer applications</title><p>GStreamer
-is used in many types of applications including:</p><ol>
-<li id="GUID-D6663533-F4AD-4D58-8ED6-8AE1160D22FB"><p>Media playback and streaming</p></li>
-<li id="GUID-4EE3C5D4-04EA-4888-B425-1DEFAACF4C09"><p>Media recording</p></li>
-<li id="GUID-FB1D14E9-F9CC-4303-8C73-D710A9AFCF7D"><p>Media transcoding</p></li>
-<li id="GUID-10171E9B-0E09-45F0-8564-19B00252CCA1"><p>Video editing</p></li>
-</ol><p>For example the diagram below shows how a Media Player uses GStreamer:</p><p><fig id="GUID-7127CC7D-14D5-4652-87A1-DB5BC3AE9663">
-<title>Media playback using GStreamer</title>
-<image href="GUID-DD39680E-C0CB-4D97-A921-25FACC30FBE3_d0e313165_href.jpg" placement="inline"/>
-</fig></p><p><draft-comment time="2010-02-17T10:06" translate="no">Sound device is a framework
-to perform hardware accelerated audio functionality. Audio Policy manages
-the requests to access the audio hardware. Digital Signal Processing converts
-the digital audio signal to the analog audio signal.</draft-comment></p> </section>
-<section id="GUID-59D1352D-208F-4E01-B62C-9BF7385E0A9F"><title>See also</title><ul>
-<li><p><xref href="http://wiki.forum.nokia.com/index.php/GStreamer" scope="external">GStreamer</xref> documentation
-published on Forum Nokia.</p></li>
-<li><p><xref href="GUID-DDE1A8A9-1D67-53BF-8A65-340F139AD4AB.dita">Multimedia Framework
-Component</xref></p></li>
-</ul></section>
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
+<!-- This component and the accompanying materials are made available under the terms of the License 
+"Eclipse Public License v1.0" which accompanies this distribution, 
+and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
+<!-- Initial Contributors:
+    Nokia Corporation - initial contribution.
+Contributors: 
+-->
+<!DOCTYPE concept
+  PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
+<concept id="GUID-60B9404B-5102-4FBB-A32F-55F2ACFD1481" xml:lang="en"><title>GStreamer
+Overview</title><shortdesc>GStreamer is a development framework for creating applications
+like media players, streaming media broadcasters and video editors.</shortdesc><prolog><metadata><keywords/></metadata></prolog><conbody>
+<p>GStreamer is designed to make it easier to write applications easily that
+handle audio, video, or both. Pluggable components can be mixed and matched
+into arbitrary pipelines, which consist of a chain of processing elements.</p>
+<section id="GUID-4576F23A-638C-447D-80C1-7DCE99A513B3">       <title>Purpose</title><p><xref href="http://www.gstreamer.net" scope="external">GStreamer</xref> is an open
+source multimedia framework that allows you to write any streaming multimedia
+application, not just audio or video. GStreamer can handle any data flow. </p><p>GStreamer
+core provides the following features:<ul>
+<li><p>Plug-in handling</p></li>
+<li><p>Media type negotiation</p></li>
+<li><p>Clocking and data flow</p></li>
+</ul>GStreamer also provides <xref href="http://gstreamer.freedesktop.org/data/doc/gstreamer/head/gstreamer/html/" scope="external">APIs</xref> to write applications using various plug-ins
+such as source plug-in, transform plug-in and sink plug-in. The framework
+uses these plug-ins to perform various roles such as encoding, decoding and
+media processing. </p> <p/>    <p><fig id="GUID-DB713A5A-4628-40EB-994C-267759BB906F">
+<title>GStreamer plug-ins</title>
+<image href="GUID-63BA04BD-2242-4365-95A1-717569207E92_d0e306657_href.png" placement="inline"/>
+</fig></p>    </section>
+<section id="GUID-2EC5760E-D208-4071-A032-91B72904782A"><title>Description</title><p>Some
+GStreamer concepts are as follows:<ul>
+<li><p><b>Element</b> </p><p>An element is an object that performs some action
+on a multimedia stream. Examples of such actions are reading a file, decoding
+or encoding data and capturing data from a hardware device.</p></li>
+<li><p><b>Bin</b></p><p>A bin is a subclass of element. A bin acts as a container
+for other elements, so multiple elements combine into one logical unit.</p></li>
+<li><p><b>Pipeline</b></p><p>A pipeline is a set of data processing elements
+connected in series, so the output from one element is the input for the next
+element.</p><p>In GStreamer the pipeline is a specialized bin subclass that
+provides execution of all contained elements. Normally, applications create
+one pipeline that will manage all the elements contained within it.</p></li>
+</ul></p><p><b>Note:</b> Elements can be added to and removed from pipelines
+based on the use-case being handled. For example a use-case such as playing
+an <i>MP3</i> file using GStreamer.</p><p>An element can provide a number
+of pads, which can be either source or sink pads. A pad is a plug or port
+on an element to link with other elements. The pads are responsible for data
+flow between the elements. Source pads supply data, and sink pads consume
+data. Basically, pads are used to negotiate compatibility and allow data flow
+between elements.</p><p>An element can be in one of four different states
+during the application request: <ul>
+<li><p>Null</p></li>
+<li><p> Ready</p></li>
+<li><p>Pause</p></li>
+<li><p>Play</p></li>
+</ul> In the <i>Null</i> and<i> Ready</i> states, the element is not processing
+any data. The processing of data happens only in the <i>Play</i> state. The <i>Pause</i> state
+is used to fill all connected elements in the data pipeline so the <i>Play</i> state
+change happens quickly.</p><p>GStreamer also provides higher level utilities
+and components to detect automatically the media type of an application, and
+to create the best possible pipeline for a use-case. This process is called
+auto plugging.</p></section>
+<section id="GUID-BC06C918-9763-4374-B263-0BE28D2637B0"><title>GStreamer applications</title><p>GStreamer
+is used in many types of applications including:</p><ol>
+<li id="GUID-D6663533-F4AD-4D58-8ED6-8AE1160D22FB"><p>Media playback and streaming</p></li>
+<li id="GUID-4EE3C5D4-04EA-4888-B425-1DEFAACF4C09"><p>Media recording</p></li>
+<li id="GUID-FB1D14E9-F9CC-4303-8C73-D710A9AFCF7D"><p>Media transcoding</p></li>
+<li id="GUID-10171E9B-0E09-45F0-8564-19B00252CCA1"><p>Video editing</p></li>
+</ol><p>For example the diagram below shows how a Media Player uses GStreamer:</p><p><fig id="GUID-7127CC7D-14D5-4652-87A1-DB5BC3AE9663">
+<title>Media playback using GStreamer</title>
+<image href="GUID-DD39680E-C0CB-4D97-A921-25FACC30FBE3_d0e306771_href.jpg" placement="inline"/>
+</fig></p><p><draft-comment time="2010-02-17T10:06" translate="no">Sound device is a framework
+to perform hardware accelerated audio functionality. Audio Policy manages
+the requests to access the audio hardware. Digital Signal Processing converts
+the digital audio signal to the analog audio signal.</draft-comment></p> </section>
+<section id="GUID-59D1352D-208F-4E01-B62C-9BF7385E0A9F"><title>See also</title><ul>
+<li><p><xref href="http://wiki.forum.nokia.com/index.php/GStreamer" scope="external">GStreamer</xref> documentation
+published on Forum Nokia.</p></li>
+<li><p><xref href="GUID-DDE1A8A9-1D67-53BF-8A65-340F139AD4AB.dita">Multimedia Framework
+Component</xref></p></li>
+</ul></section>
 </conbody></concept>
\ No newline at end of file