Symbian3/SDK/Source/GUID-9BF78E98-E376-5EE4-9350-C77BF9F540E6.dita
author Graeme Price <GRAEME.PRICE@NOKIA.COM>
Fri, 15 Oct 2010 14:32:18 +0100
changeset 15 307f4279f433
parent 0 89d6a7a84779
permissions -rw-r--r--
Initial contribution of the Adaptation Documentation.

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<!DOCTYPE concept
  PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
<concept xml:lang="en" id="GUID-9BF78E98-E376-5EE4-9350-C77BF9F540E6"><title>Using the Bitmap Utilities</title><prolog><metadata><keywords/></metadata></prolog><conbody><p>This topic provides example code that shows how to use the pixel manipulation functions in <codeph>TBitmapUtil</codeph>. In this example they are used to create a bitmap that is a rotated version of an existing bitmap. </p> <codeblock id="GUID-F6828C32-3C17-5DF5-8681-BFA4FB9A6DD4" xml:space="preserve">/* create a new bitmap (iBitmap4), with the same size as an existing bitmap (iBitmap1), but with the height and width swapped */
iBitmap4 = new (ELeave) CFbsBitmap();
TSize inSize = iBitmap1-&gt;SizeInPixels();
User::LeaveIfError(iBitmap4-&gt;Create(TSize(inSize.iHeight,inSize.iWidth), iBitmap1-&gt;DisplayMode());
    
// create the bitmap utils
TBitmapUtil bitmap1Util(iBitmap1);
TBitmapUtil bitmap4Util(iBitmap4);
    
// Begin manipulation with bitmap1Util, setting initial pixel to 0,0 
bitmap1Util.Begin(TPoint(0,0)); 
    
// Begin manipulation with bitmap4Util, setting initial pixel to 0,0
bitmap4Util.Begin(TPoint(0,0),bitmap1Util); 
    
// set the bits of iBitmap4 as iBitmap1, rotated through 90 degrees
TInt xPos;
for (TInt yPos=0;yPos&lt;inSize.iHeight;yPos++)
 {
 bitmap1Util.SetPos(TPoint(0,yPos));
 bitmap4Util.SetPos(TPoint(yPos,0));
 for (xPos=0;xPos&lt;inSize.iWidth;xPos++) 
  {
  bitmap4Util.SetPixel(bitmap1Util);
  bitmap1Util.IncXPos();
  bitmap4Util.IncYPos();
  }
 }
    
// each Begin() must have a corresponding End()
bitmap1Util.End();
bitmap4Util.End();</codeblock> <p><b>Notes </b> </p> <ul><li id="GUID-5B1DED55-BC39-5DC3-A14B-48A78F9C84F4"><p> <codeph>Begin()</codeph> and <codeph>End()</codeph> calls must surround the other <codeph>TBitmapUtil</codeph> function calls. They tell the Font and Bitmap Server when to lock (that is, not to attempt to compress) the heap where bitmaps are stored, while operations are in progress. </p> </li> <li id="GUID-9CE06E09-B9DF-5F06-BA89-1E09070B2EE8"><p>The second call to <codeph>Begin()</codeph> specifies that the heap has already been locked by <codeph>bitmap1Util</codeph>. </p> </li> </ul> </conbody><related-links><link href="GUID-AFE8A9CC-E026-5396-8E0C-616338B5F5C3.dita"><linktext>BitGDI Tutorials</linktext> </link> <link href="GUID-EAAD1719-C02C-5705-A5C3-993E36441BE6.dita"><linktext>BitGDI Component</linktext> </link> </related-links></concept>