Orb/Doxygen/qtools/qmap.cpp
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     1 /****************************************************************************
       
     2 ** 
       
     3 **
       
     4 ** Implementation of QMap
       
     5 **
       
     6 ** Created : 990406
       
     7 **
       
     8 ** Copyright (C) 1992-2000 Trolltech AS.  All rights reserved.
       
     9 **
       
    10 ** This file is part of the tools module of the Qt GUI Toolkit.
       
    11 **
       
    12 ** This file may be distributed under the terms of the Q Public License
       
    13 ** as defined by Trolltech AS of Norway and appearing in the file
       
    14 ** LICENSE.QPL included in the packaging of this file.
       
    15 **
       
    16 ** This file may be distributed and/or modified under the terms of the
       
    17 ** GNU General Public License version 2 as published by the Free Software
       
    18 ** Foundation and appearing in the file LICENSE.GPL included in the
       
    19 ** packaging of this file.
       
    20 **
       
    21 ** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition
       
    22 ** licenses may use this file in accordance with the Qt Commercial License
       
    23 ** Agreement provided with the Software.
       
    24 **
       
    25 ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
       
    26 ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
       
    27 **
       
    28 ** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
       
    29 **   information about Qt Commercial License Agreements.
       
    30 ** See http://www.trolltech.com/qpl/ for QPL licensing information.
       
    31 ** See http://www.trolltech.com/gpl/ for GPL licensing information.
       
    32 **
       
    33 ** Contact info@trolltech.com if any conditions of this licensing are
       
    34 ** not clear to you.
       
    35 **
       
    36 **********************************************************************/
       
    37 
       
    38 #include "qmap.h"
       
    39 
       
    40 typedef QMapNodeBase* NodePtr;
       
    41 typedef QMapNodeBase Node;
       
    42 
       
    43 
       
    44 void QMapPrivateBase::rotateLeft( NodePtr x, NodePtr& root)
       
    45 {
       
    46     NodePtr y = x->right;
       
    47     x->right = y->left;
       
    48     if (y->left !=0)
       
    49 	y->left->parent = x;
       
    50     y->parent = x->parent;
       
    51     if (x == root)
       
    52 	root = y;
       
    53     else if (x == x->parent->left)
       
    54 	x->parent->left = y;
       
    55     else
       
    56 	x->parent->right = y;
       
    57     y->left = x;
       
    58     x->parent = y;
       
    59 }
       
    60 
       
    61 
       
    62 void QMapPrivateBase::rotateRight( NodePtr x, NodePtr& root )
       
    63 {
       
    64     NodePtr y = x->left;
       
    65     x->left = y->right;
       
    66     if (y->right != 0)
       
    67 	y->right->parent = x;
       
    68     y->parent = x->parent;
       
    69     if (x == root)
       
    70 	root = y;
       
    71     else if (x == x->parent->right)
       
    72 	x->parent->right = y;
       
    73     else
       
    74 	x->parent->left = y;
       
    75     y->right = x;
       
    76     x->parent = y;
       
    77 }
       
    78 
       
    79 
       
    80 void QMapPrivateBase::rebalance( NodePtr x, NodePtr& root)
       
    81 {
       
    82     x->color = Node::Red;
       
    83     while ( x != root && x->parent->color == Node::Red ) {
       
    84 	if ( x->parent == x->parent->parent->left ) {
       
    85 	    NodePtr y = x->parent->parent->right;
       
    86 	    if (y && y->color == Node::Red) {
       
    87 		x->parent->color = Node::Black;
       
    88 		y->color = Node::Black;
       
    89 		x->parent->parent->color = Node::Red;
       
    90 		x = x->parent->parent;
       
    91 	    } else {
       
    92 		if (x == x->parent->right) {
       
    93 		    x = x->parent;
       
    94 		    rotateLeft( x, root );
       
    95 		}
       
    96 		x->parent->color = Node::Black;
       
    97 		x->parent->parent->color = Node::Red;
       
    98 		rotateRight (x->parent->parent, root );
       
    99 	    }
       
   100 	} else {
       
   101 	    NodePtr y = x->parent->parent->left;
       
   102 	    if ( y && y->color == Node::Red ) {
       
   103 		x->parent->color = Node::Black;
       
   104 		y->color = Node::Black;
       
   105 		x->parent->parent->color = Node::Red;
       
   106 		x = x->parent->parent;
       
   107 	    } else {
       
   108 		if (x == x->parent->left) { 
       
   109 		    x = x->parent;
       
   110 		    rotateRight( x, root );
       
   111 		}
       
   112 		x->parent->color = Node::Black;
       
   113 		x->parent->parent->color = Node::Red;
       
   114 		rotateLeft( x->parent->parent, root );
       
   115 	    }
       
   116 	}
       
   117     }
       
   118     root->color = Node::Black;
       
   119 }
       
   120 
       
   121 
       
   122 NodePtr QMapPrivateBase::removeAndRebalance( NodePtr z, NodePtr& root,
       
   123 					     NodePtr& leftmost,
       
   124 					     NodePtr& rightmost )
       
   125 {
       
   126     NodePtr y = z;
       
   127     NodePtr x;
       
   128     NodePtr x_parent;
       
   129     if (y->left == 0) {
       
   130 	x = y->right;
       
   131     } else {
       
   132 	if (y->right == 0)
       
   133 	    x = y->left;
       
   134 	else
       
   135 	    {
       
   136 		y = y->right;
       
   137 		while (y->left != 0)
       
   138 		    y = y->left;
       
   139 		x = y->right;
       
   140 	    }
       
   141     }
       
   142     if (y != z) {
       
   143 	z->left->parent = y; 
       
   144 	y->left = z->left;
       
   145 	if (y != z->right) {
       
   146 	    x_parent = y->parent;
       
   147 	    if (x)
       
   148 		x->parent = y->parent;
       
   149 	    y->parent->left = x;
       
   150 	    y->right = z->right;
       
   151 	    z->right->parent = y;
       
   152 	} else {
       
   153 	    x_parent = y;  
       
   154 	}
       
   155 	if (root == z)
       
   156 	    root = y;
       
   157 	else if (z->parent->left == z)
       
   158 	    z->parent->left = y;
       
   159 	else 
       
   160 	    z->parent->right = y;
       
   161 	y->parent = z->parent;
       
   162 	// Swap the colors
       
   163 	Node::Color c = y->color;
       
   164 	y->color = z->color;
       
   165 	z->color = c;
       
   166 	y = z;
       
   167     } else {       
       
   168 	x_parent = y->parent;
       
   169 	if (x)
       
   170 	    x->parent = y->parent;   
       
   171 	if (root == z)
       
   172 	    root = x;
       
   173 	else if (z->parent->left == z)
       
   174 	    z->parent->left = x;
       
   175 	else
       
   176 	    z->parent->right = x;
       
   177 	if ( leftmost == z ) {
       
   178 	    if (z->right == 0)
       
   179 		leftmost = z->parent;
       
   180 	    else
       
   181 		leftmost = x->minimum();
       
   182 	}
       
   183 	if (rightmost == z) {
       
   184 	    if (z->left == 0)
       
   185 		rightmost = z->parent;  
       
   186 	    else
       
   187 		rightmost = x->maximum();
       
   188 	}
       
   189     }
       
   190     if (y->color != Node::Red) { 
       
   191 	while (x != root && (x == 0 || x->color == Node::Black)) {
       
   192 	    if (x == x_parent->left) {
       
   193 		NodePtr w = x_parent->right;
       
   194 		if (w->color == Node::Red) {
       
   195 		    w->color = Node::Black;
       
   196 		    x_parent->color = Node::Red;
       
   197 		    rotateLeft(x_parent, root);
       
   198 		    w = x_parent->right;
       
   199 		}
       
   200 		if ((w->left == 0 || w->left->color == Node::Black) &&
       
   201 		    (w->right == 0 || w->right->color == Node::Black)) {
       
   202 		    w->color = Node::Red;
       
   203 		    x = x_parent;
       
   204 		    x_parent = x_parent->parent;
       
   205 		} else {
       
   206 		    if (w->right == 0 || w->right->color == Node::Black) {
       
   207 			if (w->left)
       
   208 			    w->left->color = Node::Black;
       
   209 			w->color = Node::Red;
       
   210 			rotateRight(w, root);
       
   211 			w = x_parent->right;
       
   212 		    }
       
   213 		    w->color = x_parent->color;
       
   214 		    x_parent->color = Node::Black;
       
   215 		    if (w->right)
       
   216 			w->right->color = Node::Black;
       
   217 		    rotateLeft(x_parent, root);
       
   218 		    break;
       
   219 		}
       
   220 	    } else {
       
   221 		NodePtr w = x_parent->left;
       
   222 		if (w->color == Node::Red) {
       
   223 		    w->color = Node::Black;
       
   224 		    x_parent->color = Node::Red;
       
   225 		    rotateRight(x_parent, root);
       
   226 		    w = x_parent->left;
       
   227 		}
       
   228 		if ((w->right == 0 || w->right->color == Node::Black) &&
       
   229 		    (w->left == 0 || w->left->color == Node::Black)) {
       
   230 		    w->color = Node::Red;
       
   231 		    x = x_parent;
       
   232 		    x_parent = x_parent->parent;
       
   233 		} else {
       
   234 		    if (w->left == 0 || w->left->color == Node::Black) {
       
   235 			if (w->right) 
       
   236 			    w->right->color = Node::Black;
       
   237 			w->color = Node::Red;
       
   238 			rotateLeft(w, root);
       
   239 			w = x_parent->left;
       
   240 		    }
       
   241 		    w->color = x_parent->color;
       
   242 		    x_parent->color = Node::Black;
       
   243 		    if (w->left)
       
   244 			w->left->color = Node::Black;
       
   245 		    rotateRight(x_parent, root);
       
   246 		    break;
       
   247 		}
       
   248 	    }
       
   249 	}
       
   250 	if (x)
       
   251 	    x->color = Node::Black;
       
   252     }
       
   253     return y;
       
   254 }