TBaSystemSoundType Class Reference
Provides a logical sound wrapper. A sound is specified logically using two UIDs. The first UID specifies the sound's category which can be a file, tone or sequence; the second, which is optional, specifies an instance of that category. The pair of UIDs is encapsulated in a TBaSystemSoundType object.
Once a TBaSystemSoundType object is constructed, the sound player class CoeSoundPlayer is used to play the sound.
Constructor & Destructor Documentation
TBaSystemSoundType()
IMPORT_C | TBaSystemSoundType | ( | ) | |
TBaSystemSoundType(TBaSystemSoundUid, TUid)
Constructs a TBaSystemSoundType object with the specified category and, optionally, instance.
Parameters
TBaSystemSoundUid aMajor | The category, this can be a file, tone or sequence. |
TUid aMinor = KNullUid | The instance of the category. This is optional. |
Member Functions Documentation
IsNull()
TBool
| IsNull | ( | ) | const [inline] |
Tests whether the sound's category and instance are null.
operator==(const TBaSystemSoundType &)
Tests whether the sound's category and instance are the same as that specified.
Member Data Documentation
TBaSystemSoundUid
iMajor
Specifies a sound's category.
TUid
iMinor
Specifies an instance of a sound's category.
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