CoeSoundPlayer Class Reference
Utility class for simple sound playing.
Must be used in the same thread as an active UI Control Framework environment (CCoeEnv).
This class plays the sound specified by a TBaSystemSoundType object. The caller can request the sound to be repeated, and the time between repeats. If the exact sound cannot be found on a particular device, a match only by category (first UID) is used. No sound will play if a match is not found.
Member Functions Documentation
CancelSound(const TBaSystemSoundType &)
Stops playing the specified sound.
ManagerL()
CCoeSoundPlayerManager * | ManagerL | ( | ) | [private, static] |
PlaySound(const TBaSystemSoundType &)
Plays the specified sound.
This function only interrupts another, currently playing, sound if the new sound has a higher priority than the currently playing sound. If you wish to interrupt any currently playing sound and play a new one, use PlaySoundNow() instead of PlaySound().
PlaySound(const TBaSystemSoundType &, TInt, const TTimeIntervalMicroSeconds32 &)
Plays the specified sound for the specifed number of times with the specified interval.
This function only interrupts another, currently playing, sound if the new sound has a higher priority than the current one. If you wish to interrupt any currently playing sound and play a new one, use PlaySoundNow() instead of PlaySound().
PlaySound(const TBaSystemSoundType &, TInt, TTimeIntervalMicroSeconds32, TBool)
PlaySoundNow(const TBaSystemSoundType &)
Plays the specified sound, interrupting any other sound that is currently playing.
PlaySoundNow(const TBaSystemSoundType &, TInt, const TTimeIntervalMicroSeconds32 &)
Plays the specified sound the specifed number of times with the specified interval, interrupting any other sound that is currently playing.
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