qstmgesturelib/recognisers/qstmflickgesturerecogniser.cpp
author hgs
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201026
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/*
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* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, version 2.1 of the License.
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* 
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program.  If not, 
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* see "http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html/".
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*
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* Description:
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*
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*/
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#include "qstmgenericsimplegesture.h"
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#include "qstmflickgesturerecogniser.h"
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#include "qstmuievent_if.h"
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#include "qstmfilelogger.h"
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using namespace qstmGesture ;
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QStm_FlickGestureRecogniser::QStm_FlickGestureRecogniser(QStm_GestureListenerIf* listener) :
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                              QStm_GestureRecogniser(listener)
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{
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}
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QStm_FlickGestureRecogniser::~QStm_FlickGestureRecogniser()
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{
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}
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/*!
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 * Release gesture recogniser.  Note that this one never owns the gesture, it just calls
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 * the callback if it detects ERelease inside the area being watched.
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 * There could be also check for the target window?
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 */
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QStm_GestureRecognitionState QStm_FlickGestureRecogniser::recognise(int numOfActiveStreams,
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                                                                    QStm_GestureEngineIf* pge)
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{
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    QStm_GestureRecognitionState state = m_state = ENotMyGesture;
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    // Check if we are enabled or not
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    if (!m_gestureEnabled) return state ;
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    // Look at the events to see if it looks like flick with one pointer
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    if (numOfActiveStreams == 1) {
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        const qstmUiEventEngine::QStm_UiEventIf* puie = pge->getUiEvents(0);
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        int countOfEvents = puie->countOfEvents();
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        qstmUiEventEngine::QStm_UiEventCode eventCode = puie->code();
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        if (m_loggingenabled) {
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            LOGARG("QStm_FlickGestureRecogniser: %d num %d code %d", eventCode, countOfEvents, eventCode);
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        }
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        if (m_powner == puie->target() && eventCode == qstmUiEventEngine::ERelease)
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        {
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            if (m_loggingenabled) {
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                LOGARG("QStm_FlickGestureRecogniser: 0x%x ERelease: num %d code %d, %d", 
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                		this, countOfEvents, puie->currentXY().x(), puie->currentXY().y());
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            }
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            // Check if the speed before release was fast enough for flick
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            const qstmUiEventEngine::QStm_UiEventIf* puieprev = puie->previousEvent() ;
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            if (puieprev && puieprev->code() == qstmUiEventEngine::EMove) {
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                using qstmUiEventEngine::QStm_UiEventSpeed;
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                float thespeed = puieprev->speed() ;
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                if (m_loggingenabled) {
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                    LOGARG("QStm_FlickGestureRecogniser: prev speed: %f (limit: %f)", double(thespeed), double(m_speed)) ;
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                }
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                if (thespeed > m_speed) {
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                    state = EGestureActive ;
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                    QStm_UiEventSpeed speedIf(thespeed, puieprev->speedVec());
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                    // issue the flick gesture using the TDirectionalGesture (it has the speed and direction)
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                    qstmGesture::QStm_DirectionalGesture pgest(
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                            KUid,
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                            puieprev->currentXY(),
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                            puieprev->previousXY(),
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                            &speedIf,
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                            m_loggingenabled);
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                    pgest.setTarget(puie->target());
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                    // Call the listener to inform that a flick has occurred...
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                    m_listener->gestureEnter(pgest);
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                }
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            }
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        }
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    }
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    m_state = state;
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    return state;
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}
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void QStm_FlickGestureRecogniser::release(QStm_GestureEngineIf* /*ge*/)
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{
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    if (m_loggingenabled) {
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        LOGARG("QStm_FlickGestureRecogniser: 0x%x flick", this);
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    }
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    m_state = ENotMyGesture;
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}
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void QStm_FlickGestureRecogniser::setFlickingSpeed(float aSpeed) /* __SOFTFP */
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{
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    m_speed = aSpeed ;
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}