realtimenetprots/sipfw/SampleApp/gameengine/Inc/SIPExStateConnecting.h
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     1 
       
     2 /*
       
     3 * Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
       
     4 * All rights reserved.
       
     5 * This component and the accompanying materials are made available
       
     6 * under the terms of "Eclipse Public License v1.0"
       
     7 * which accompanies this distribution, and is available
       
     8 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     9 *
       
    10 * Initial Contributors:
       
    11 * Nokia Corporation - initial contribution.
       
    12 *
       
    13 * Contributors:
       
    14 *
       
    15 * Description:
       
    16 *
       
    17 */
       
    18 
       
    19 
       
    20 
       
    21 #ifndef __TSIPSTATECONNECTING_H__
       
    22 #define __TSIPSTATECONNECTING_H__
       
    23 
       
    24 // INCLUDES
       
    25 #include    "SIPExState.h"
       
    26 
       
    27 // CLASS DECLARATIONS
       
    28 /**
       
    29 * The state is valid when the socket engine
       
    30 * is trying to connect to the remote peer.
       
    31 */
       
    32 class TSIPExStateConnecting 
       
    33 :   public TSIPExState
       
    34     {
       
    35     public:
       
    36         
       
    37         /**
       
    38         * From TSIPExState
       
    39         */
       
    40         virtual void SocketState( CSIPExEngine* aContext, TInt aNewState );
       
    41 
       
    42         /**
       
    43         * From TSIPExState
       
    44         */
       
    45         virtual void EndGameL( CSIPExEngine* aContext );
       
    46     };
       
    47 
       
    48 #endif // __TSIPSTATECONNECTING_H__
       
    49 
       
    50 // End of file