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1 |
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2 /* |
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3 * Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies). |
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4 * All rights reserved. |
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5 * This component and the accompanying materials are made available |
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6 * under the terms of "Eclipse Public License v1.0" |
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7 * which accompanies this distribution, and is available |
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8 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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9 * |
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10 * Initial Contributors: |
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11 * Nokia Corporation - initial contribution. |
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12 * |
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13 * Contributors: |
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14 * |
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15 * Description: |
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16 * |
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17 */ |
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18 |
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19 |
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20 |
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21 #ifndef __TSIPSTATECONNECTING_H__ |
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22 #define __TSIPSTATECONNECTING_H__ |
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23 |
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24 // INCLUDES |
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25 #include "SIPExState.h" |
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26 |
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27 // CLASS DECLARATIONS |
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28 /** |
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29 * The state is valid when the socket engine |
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30 * is trying to connect to the remote peer. |
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31 */ |
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32 class TSIPExStateConnecting |
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33 : public TSIPExState |
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34 { |
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35 public: |
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36 |
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37 /** |
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38 * From TSIPExState |
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39 */ |
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40 virtual void SocketState( CSIPExEngine* aContext, TInt aNewState ); |
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41 |
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42 /** |
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43 * From TSIPExState |
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44 */ |
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45 virtual void EndGameL( CSIPExEngine* aContext ); |
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46 }; |
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47 |
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48 #endif // __TSIPSTATECONNECTING_H__ |
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49 |
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50 // End of file |