realtimenetprots/sipfw/SampleApp/gameengine/Inc/SIPExStateConnecting.h
changeset 0 307788aac0a8
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/realtimenetprots/sipfw/SampleApp/gameengine/Inc/SIPExStateConnecting.h	Tue Feb 02 01:03:15 2010 +0200
@@ -0,0 +1,50 @@
+
+/*
+* Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:
+*
+*/
+
+
+
+#ifndef __TSIPSTATECONNECTING_H__
+#define __TSIPSTATECONNECTING_H__
+
+// INCLUDES
+#include    "SIPExState.h"
+
+// CLASS DECLARATIONS
+/**
+* The state is valid when the socket engine
+* is trying to connect to the remote peer.
+*/
+class TSIPExStateConnecting 
+:   public TSIPExState
+    {
+    public:
+        
+        /**
+        * From TSIPExState
+        */
+        virtual void SocketState( CSIPExEngine* aContext, TInt aNewState );
+
+        /**
+        * From TSIPExState
+        */
+        virtual void EndGameL( CSIPExEngine* aContext );
+    };
+
+#endif // __TSIPSTATECONNECTING_H__
+
+// End of file