demos/declarative/samegame/samegame.qml
changeset 30 5dc02b23752f
child 33 3e2da88830cd
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/demos/declarative/samegame/samegame.qml	Tue Jul 06 15:10:48 2010 +0300
@@ -0,0 +1,145 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file.  Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights.  These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt 4.7
+import "SamegameCore"
+import "SamegameCore/samegame.js" as Logic
+
+Rectangle {
+    id: screen
+    width: 490; height: 720
+
+    SystemPalette { id: activePalette }
+
+    Item {
+        width: parent.width
+        anchors { top: parent.top; bottom: toolBar.top }
+
+        Image {
+            id: background
+            anchors.fill: parent
+            source: "SamegameCore/pics/background.png"
+            fillMode: Image.PreserveAspectCrop
+        }
+
+        Item {
+            id: gameCanvas
+            property int score: 0
+            property int blockSize: 40
+
+            z: 20; anchors.centerIn: parent
+            width: parent.width - (parent.width % blockSize);
+            height: parent.height - (parent.height % blockSize);
+
+            MouseArea {
+                anchors.fill: parent; onClicked: Logic.handleClick(mouse.x,mouse.y);
+            }
+        }
+    }
+
+    Dialog { id: dialog; anchors.centerIn: parent; z: 21 }
+
+    Dialog {
+        id: nameInputDialog
+
+        property int initialWidth: 0
+
+        anchors.centerIn: parent
+        z: 22;
+
+        Behavior on width {
+            NumberAnimation {} 
+            enabled: initialWidth != 0
+        }
+
+        Text {
+            id: dialogText
+            anchors { left: nameInputDialog.left; leftMargin: 20; verticalCenter: parent.verticalCenter }
+            text: "You won! Please enter your name: "
+        }
+
+        TextInput {
+            id: nameInputText
+            anchors { verticalCenter: parent.verticalCenter; left: dialogText.right }
+            focus: true
+
+            onTextChanged: {
+                var newWidth = nameInputText.width + dialogText.width + 40;
+                if ( (newWidth > nameInputDialog.width && newWidth < screen.width) 
+                        || (nameInputDialog.width > nameInputDialog.initialWidth) )
+                    nameInputDialog.width = newWidth;
+            }
+            onAccepted: {
+                if (nameInputDialog.opacity == 1 && nameInputText.text != "")
+                    Logic.saveHighScore(nameInputText.text);
+                nameInputDialog.forceClose();
+            }
+        }
+    }
+
+    Rectangle {
+        id: toolBar
+        width: parent.width; height: 32
+        color: activePalette.window
+        anchors.bottom: screen.bottom
+
+        Button {
+            id: newGameButton
+            anchors { left: parent.left; leftMargin: 3; verticalCenter: parent.verticalCenter }
+            text: "New Game" 
+            onClicked: Logic.startNewGame()
+        }
+
+        Button {
+            text: "Quit"
+            anchors { left: newGameButton.right; leftMargin: 3; verticalCenter: parent.verticalCenter }
+            onClicked: Qt.quit();
+        }
+
+        Text {
+            id: score
+            anchors { right: parent.right; rightMargin: 3; verticalCenter: parent.verticalCenter }
+            text: "Score: " + gameCanvas.score
+            font.bold: true
+            color: activePalette.windowText
+        }
+    }
+}