WebKit2/Platform/win/WorkQueueWin.cpp
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     1 /*
       
     2  * Copyright (C) 2010 Apple Inc. All rights reserved.
       
     3  *
       
     4  * Redistribution and use in source and binary forms, with or without
       
     5  * modification, are permitted provided that the following conditions
       
     6  * are met:
       
     7  * 1. Redistributions of source code must retain the above copyright
       
     8  *    notice, this list of conditions and the following disclaimer.
       
     9  * 2. Redistributions in binary form must reproduce the above copyright
       
    10  *    notice, this list of conditions and the following disclaimer in the
       
    11  *    documentation and/or other materials provided with the distribution.
       
    12  *
       
    13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
       
    14  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
       
    15  * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
       
    16  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
       
    17  * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
       
    18  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
       
    19  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
       
    20  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
       
    21  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
       
    22  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
       
    23  * THE POSSIBILITY OF SUCH DAMAGE.
       
    24  */
       
    25 
       
    26 #include "WorkQueue.h"
       
    27 
       
    28 #include <process.h>
       
    29 #include <wtf/Threading.h>
       
    30 
       
    31 void WorkQueue::registerHandle(HANDLE handle, PassOwnPtr<WorkItem> item)
       
    32 {
       
    33     // Add the item.
       
    34     {
       
    35         MutexLocker locker(m_handlesLock);
       
    36         m_handles.set(handle, item.leakPtr());
       
    37     }
       
    38 
       
    39     // Set the work event.
       
    40     ::SetEvent(m_performWorkEvent);
       
    41 }
       
    42 
       
    43 void* WorkQueue::workQueueThreadBody(void *context)
       
    44 {
       
    45     static_cast<WorkQueue*>(context)->workQueueThreadBody();
       
    46     return 0;
       
    47 }
       
    48 
       
    49 void WorkQueue::workQueueThreadBody()
       
    50 {
       
    51     while (true) {
       
    52         Vector<HANDLE> handles;
       
    53         {
       
    54             // Copy the handles to our handles vector.
       
    55             MutexLocker locker(m_handlesLock);
       
    56             copyKeysToVector(m_handles, handles);
       
    57         }
       
    58 
       
    59         // Add the "perform work" event handle.
       
    60         handles.append(m_performWorkEvent);
       
    61 
       
    62         // Now we wait.
       
    63         DWORD result = ::WaitForMultipleObjects(handles.size(), handles.data(), FALSE, INFINITE);
       
    64 
       
    65         if (result == handles.size() - 1)
       
    66             performWork();
       
    67         else {
       
    68             // FIXME: If we ever decide to support unregistering handles we would need to copy the hash map.
       
    69             WorkItem* workItem;
       
    70             HANDLE handle = handles[result];
       
    71 
       
    72             {
       
    73                 MutexLocker locker(m_handlesLock);
       
    74                 workItem = m_handles.get(handle);
       
    75             }
       
    76 
       
    77             // Execute the work item.
       
    78             workItem->execute();
       
    79         }
       
    80 
       
    81         // Check if this queue is invalid.
       
    82         {
       
    83             MutexLocker locker(m_isValidMutex);
       
    84             if (!m_isValid)
       
    85                 break;
       
    86         }
       
    87     }
       
    88 }
       
    89 
       
    90 void WorkQueue::platformInitialize(const char* name)
       
    91 {
       
    92     // Create our event.
       
    93     m_performWorkEvent = ::CreateEvent(0, false, false, 0);
       
    94 
       
    95     m_workQueueThread = createThread(&WorkQueue::workQueueThreadBody, this, name);
       
    96 }
       
    97 
       
    98 void WorkQueue::platformInvalidate()
       
    99 {
       
   100     ::CloseHandle(m_performWorkEvent);
       
   101 
       
   102     // FIXME: Stop the thread and do other cleanup.
       
   103 }
       
   104 
       
   105 void WorkQueue::scheduleWork(PassOwnPtr<WorkItem> item)
       
   106 {
       
   107     MutexLocker locker(m_workItemQueueLock);
       
   108     m_workItemQueue.append(item.leakPtr());
       
   109 
       
   110     // Set the work event.
       
   111     ::SetEvent(m_performWorkEvent);
       
   112 }
       
   113 
       
   114 void WorkQueue::performWork()
       
   115 {
       
   116     Vector<WorkItem*> workItemQueue;
       
   117     {
       
   118         MutexLocker locker(m_workItemQueueLock);
       
   119         m_workItemQueue.swap(workItemQueue);
       
   120     }
       
   121 
       
   122     for (size_t i = 0; i < workItemQueue.size(); ++i) {
       
   123         OwnPtr<WorkItem> item(workItemQueue[i]);
       
   124 
       
   125         MutexLocker locker(m_isValidMutex);
       
   126         if (m_isValid)
       
   127             item->execute();
       
   128     }
       
   129 }