/*
* Copyright (C) 2010 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "WorkQueue.h"
#include <process.h>
#include <wtf/Threading.h>
void WorkQueue::registerHandle(HANDLE handle, PassOwnPtr<WorkItem> item)
{
// Add the item.
{
MutexLocker locker(m_handlesLock);
m_handles.set(handle, item.leakPtr());
}
// Set the work event.
::SetEvent(m_performWorkEvent);
}
void* WorkQueue::workQueueThreadBody(void *context)
{
static_cast<WorkQueue*>(context)->workQueueThreadBody();
return 0;
}
void WorkQueue::workQueueThreadBody()
{
while (true) {
Vector<HANDLE> handles;
{
// Copy the handles to our handles vector.
MutexLocker locker(m_handlesLock);
copyKeysToVector(m_handles, handles);
}
// Add the "perform work" event handle.
handles.append(m_performWorkEvent);
// Now we wait.
DWORD result = ::WaitForMultipleObjects(handles.size(), handles.data(), FALSE, INFINITE);
if (result == handles.size() - 1)
performWork();
else {
// FIXME: If we ever decide to support unregistering handles we would need to copy the hash map.
WorkItem* workItem;
HANDLE handle = handles[result];
{
MutexLocker locker(m_handlesLock);
workItem = m_handles.get(handle);
}
// Execute the work item.
workItem->execute();
}
// Check if this queue is invalid.
{
MutexLocker locker(m_isValidMutex);
if (!m_isValid)
break;
}
}
}
void WorkQueue::platformInitialize(const char* name)
{
// Create our event.
m_performWorkEvent = ::CreateEvent(0, false, false, 0);
m_workQueueThread = createThread(&WorkQueue::workQueueThreadBody, this, name);
}
void WorkQueue::platformInvalidate()
{
::CloseHandle(m_performWorkEvent);
// FIXME: Stop the thread and do other cleanup.
}
void WorkQueue::scheduleWork(PassOwnPtr<WorkItem> item)
{
MutexLocker locker(m_workItemQueueLock);
m_workItemQueue.append(item.leakPtr());
// Set the work event.
::SetEvent(m_performWorkEvent);
}
void WorkQueue::performWork()
{
Vector<WorkItem*> workItemQueue;
{
MutexLocker locker(m_workItemQueueLock);
m_workItemQueue.swap(workItemQueue);
}
for (size_t i = 0; i < workItemQueue.size(); ++i) {
OwnPtr<WorkItem> item(workItemQueue[i]);
MutexLocker locker(m_isValidMutex);
if (m_isValid)
item->execute();
}
}