--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/WebKit2/Platform/win/WorkQueueWin.cpp Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,129 @@
+/*
+ * Copyright (C) 2010 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+ * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+ * THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "WorkQueue.h"
+
+#include <process.h>
+#include <wtf/Threading.h>
+
+void WorkQueue::registerHandle(HANDLE handle, PassOwnPtr<WorkItem> item)
+{
+ // Add the item.
+ {
+ MutexLocker locker(m_handlesLock);
+ m_handles.set(handle, item.leakPtr());
+ }
+
+ // Set the work event.
+ ::SetEvent(m_performWorkEvent);
+}
+
+void* WorkQueue::workQueueThreadBody(void *context)
+{
+ static_cast<WorkQueue*>(context)->workQueueThreadBody();
+ return 0;
+}
+
+void WorkQueue::workQueueThreadBody()
+{
+ while (true) {
+ Vector<HANDLE> handles;
+ {
+ // Copy the handles to our handles vector.
+ MutexLocker locker(m_handlesLock);
+ copyKeysToVector(m_handles, handles);
+ }
+
+ // Add the "perform work" event handle.
+ handles.append(m_performWorkEvent);
+
+ // Now we wait.
+ DWORD result = ::WaitForMultipleObjects(handles.size(), handles.data(), FALSE, INFINITE);
+
+ if (result == handles.size() - 1)
+ performWork();
+ else {
+ // FIXME: If we ever decide to support unregistering handles we would need to copy the hash map.
+ WorkItem* workItem;
+ HANDLE handle = handles[result];
+
+ {
+ MutexLocker locker(m_handlesLock);
+ workItem = m_handles.get(handle);
+ }
+
+ // Execute the work item.
+ workItem->execute();
+ }
+
+ // Check if this queue is invalid.
+ {
+ MutexLocker locker(m_isValidMutex);
+ if (!m_isValid)
+ break;
+ }
+ }
+}
+
+void WorkQueue::platformInitialize(const char* name)
+{
+ // Create our event.
+ m_performWorkEvent = ::CreateEvent(0, false, false, 0);
+
+ m_workQueueThread = createThread(&WorkQueue::workQueueThreadBody, this, name);
+}
+
+void WorkQueue::platformInvalidate()
+{
+ ::CloseHandle(m_performWorkEvent);
+
+ // FIXME: Stop the thread and do other cleanup.
+}
+
+void WorkQueue::scheduleWork(PassOwnPtr<WorkItem> item)
+{
+ MutexLocker locker(m_workItemQueueLock);
+ m_workItemQueue.append(item.leakPtr());
+
+ // Set the work event.
+ ::SetEvent(m_performWorkEvent);
+}
+
+void WorkQueue::performWork()
+{
+ Vector<WorkItem*> workItemQueue;
+ {
+ MutexLocker locker(m_workItemQueueLock);
+ m_workItemQueue.swap(workItemQueue);
+ }
+
+ for (size_t i = 0; i < workItemQueue.size(); ++i) {
+ OwnPtr<WorkItem> item(workItemQueue[i]);
+
+ MutexLocker locker(m_isValidMutex);
+ if (m_isValid)
+ item->execute();
+ }
+}