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/*
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* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description:
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*
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*/
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#ifndef STATEMACHINE_H_
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#define STATEMACHINE_H_
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#include <stdint.h>
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namespace analysis {
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typedef uint8_t byte_t;
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/**
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* Points to the beginning of the state in the memory
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*/
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typedef byte_t* StatePointer;
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/**
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* Points to the begining of the state as calculated
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* from the beginning of the state machine blob. Can be
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* turned into a StatePointer by combining it with the
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* state machine blob pointer.
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*/
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typedef unsigned int StateOffset;
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/**
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* Can be used for navigating throught the state machine
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* staets. In a sense 'a pointer' to some state. Can be used
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* to read information of the state or to jump to another location
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* Must be reset before usage.
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*
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* @tparam Encoding describes encoding of the state machine binary
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*/
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template <class Encoding>
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class StateCursor {
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public:
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/** Constructs the cursor. */
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StateCursor();
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/**
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* Resets the state cursor to point to a new location. After
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* first reset other methods can be used.
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* @param blob State machine binary. Ownership NOT transferred
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* @param offset Points to a state within the state machine binary
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*/
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void reset(byte_t* blob, StateOffset offset);
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/**
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* Describes, if this state is a terminal state.
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* @note Must not be used before reset() is once called
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*/
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bool isFinal();
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/**
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* Moves to next state based on the input. Returns false,
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* if no transition for input was found.
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* @note Must not be used before reset() is once called
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* @param c An input character.
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* @returns True, if state did change, false otherwise
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*/
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bool next(wchar_t c);
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private:
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/** State machine binary. Does NOT hold ownership */
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byte_t* blob_;
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/** Raw memory pointer to the state. State is within state machine binary */
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StatePointer pointer_;
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};
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/**
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* Represents the state machine. Mainly wraps the state machine binary.
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* Can be used to reset StateCursors
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*
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* @tparam Encoding describes the encoding of the state machine binary
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*/
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template<class Encoding>
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class StateMachine {
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public:
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static const StateOffset ROOT_STATE_OFFSET;
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public:
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/**
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* Constructs state. State machine is not functional, before
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* reset is called
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*/
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StateMachine();
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/**
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* Loads the state machine with the state machine binary.
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* @param blob The state machine binary. Ownership is NOT transferred.
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*/
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void reset(byte_t* blob);
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/**
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* Resets the cursor to point out to this state machine's
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* root state.
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* @param cursor this cursor is set to point to the state machine's root state.
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* @note Must not be called before StateMachine is properly reset
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*/
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void rootState(StateCursor<Encoding>& cursor);
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private:
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/** State machine binary. Does NOT hold ownership */
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byte_t* blob_;
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};
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}
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#include "statemachine.inl"
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#endif /* STATEMACHINE_H_ */
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