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1 |
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2 [ImageSourceFormats] |
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3 NumFormats = 5 |
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4 Format0 = EUidPixelFormatRGB_565 |
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5 Format1 = EUidPixelFormatXRGB_8888 |
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6 Format2 = EUidPixelFormatARGB_8888 |
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7 Format3 = EUidPixelFormatARGB_8888_PRE |
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8 Format4 = EUidPixelFormatA_8 |
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9 |
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10 [WindowSurfaceFormats] |
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11 NumFormats = 2 |
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12 Format0 = VG_sARGB_8888 |
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13 Format1 = VG_sARGB_8888_PRE |
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14 |
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15 [PBufferSurfaceFormats] |
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16 NumFormats = 3 |
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17 Format0 = VG_sXRGB_8888 |
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18 Format1 = VG_sARGB_8888 |
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19 Format2 = VG_sARGB_8888_PRE |
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20 |
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21 [PixmapSgSurfaceFormats] |
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22 NumFormats = 3 |
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23 Format0 = VG_sRGB_565 |
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24 Format1 = VG_sXRGB_8888 |
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25 Format2 = VG_sARGB_8888_PRE |
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26 |
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27 [PixmapFbsSurfaceFormats] |
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28 NumFormats = 3 |
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29 Format0 = VG_sRGB_565 |
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30 Format1 = VG_sXRGB_8888 |
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31 Format2 = VG_sARGB_8888_PRE |
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32 |
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33 [SyncObject] |
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34 Threshold=500000 |
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35 DelaySignalling=2500000 |
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36 WaitSyncTimeout=5000000 |
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37 LongDelaySignalling=7500000 |
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38 NumIterations=1000 |
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39 |
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40 [Benchmark] |
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41 NumIterations = 400 // Needs to be set with care. Making this value bigger may cause an allocation failure |
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42 // on the emulator, it fails to create SgImage at some point. |
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43 // Hardware will have their own limitations which also need to be considered. |
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44 ImageWidth = 50 // width of RSgImage |
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45 ImageHeight = 50 // height if RSgImage |
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46 NumFormats = 1 |
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47 Format0 = EUidPixelFormatARGB_8888_PRE |