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/*
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* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description:
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*
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*/
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#include <e32svr.h>
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#include "stateevent.h"
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/**
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* Constructor for performing 1st stage construction
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*/
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CStateEvent::CStateEvent()
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{
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}
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/**
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* Destructor.
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*/
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CStateEvent::~CStateEvent()
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{
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delete iEventName;
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}
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/**
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* Two-phased constructor.
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*/
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CStateEvent* CStateEvent::NewLC(const TDesC& aEventName)
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{
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CStateEvent* self = new (ELeave) CStateEvent();
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CleanupStack::PushL(self);
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self->ConstructL(aEventName);
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return self;
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}
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/**
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* Two-phased constructor.
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*/
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CStateEvent* CStateEvent::NewL(const TDesC& aEventName)
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{
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CStateEvent* self = CStateEvent::NewLC(aEventName);
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CleanupStack::Pop();
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return self;
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}
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/**
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* Constructor for performing 2nd stage construction
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*/
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void CStateEvent::ConstructL(const TDesC& aEventName)
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{
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iEventName = aEventName.AllocL();
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iToBeUnset = EFalse;
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}
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/**
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* Checks if event name is the same as provided in argument
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*/
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TInt CStateEvent::IsMatchingEvent(const TDesC& aEventName)
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{
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return (aEventName.Compare(*iEventName) == 0) ? (1) : (0);
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}
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/**
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* Set flag which says that event will be unset when matching waiting event will be released
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*/
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void CStateEvent::NotifyToBeUnset(TBool aValue)
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{
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iToBeUnset = aValue;
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}
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/**
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* Returns flag which says that event will be unset when matching waiting event will be released
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*/
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bool CStateEvent::IsToBeUnset()
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{
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return iToBeUnset;
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}
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// EOF
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