testexecfw/stf/stffw/eventsystem/server/src/stateevent.cpp
changeset 2 8bb370ba6d1d
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/testexecfw/stf/stffw/eventsystem/server/src/stateevent.cpp	Fri Apr 09 10:46:28 2010 +0800
@@ -0,0 +1,91 @@
+/*
+* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). 
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+* 
+* Description: 
+*
+*/
+
+#include <e32svr.h>
+#include "stateevent.h"
+
+
+/**
+ * Constructor for performing 1st stage construction
+ */
+CStateEvent::CStateEvent()
+    {
+    }
+
+/**
+ * Destructor.
+ */
+CStateEvent::~CStateEvent()
+    {
+    delete iEventName;
+    }
+
+/**
+ * Two-phased constructor.
+ */
+CStateEvent* CStateEvent::NewLC(const TDesC& aEventName)
+    {
+    CStateEvent* self = new (ELeave) CStateEvent();
+    CleanupStack::PushL(self);
+    self->ConstructL(aEventName);
+    return self;
+    }
+
+/**
+ * Two-phased constructor.
+ */
+CStateEvent* CStateEvent::NewL(const TDesC& aEventName)
+    {
+    CStateEvent* self = CStateEvent::NewLC(aEventName);
+    CleanupStack::Pop();
+    return self;
+    }
+
+/**
+ * Constructor for performing 2nd stage construction
+ */
+void CStateEvent::ConstructL(const TDesC& aEventName)
+    {
+    iEventName = aEventName.AllocL();
+    iToBeUnset = EFalse;
+    }
+
+/**
+ * Checks if event name is the same as provided in argument
+ */
+TInt CStateEvent::IsMatchingEvent(const TDesC& aEventName)
+    {
+    return (aEventName.Compare(*iEventName) == 0) ? (1) : (0);
+    }
+
+/**
+ * Set flag which says that event will be unset when matching waiting event will be released
+ */
+void CStateEvent::NotifyToBeUnset(TBool aValue)
+    {
+    iToBeUnset = aValue;
+    }
+
+/**
+ * Returns flag which says that event will be unset when matching waiting event will be released
+ */
+bool CStateEvent::IsToBeUnset()
+    {
+    return iToBeUnset;
+    }
+    
+// EOF