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/*
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* Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description:
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*
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*/
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#include <platform_paths.hrh>
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TARGET toolsstarterclient.dll
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TARGETTYPE dll
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UID 0x1000008d 0x200170B4
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capability All -Tcb
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USERINCLUDE ../inc
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USERINCLUDE ../../common
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USERINCLUDE ../../toolsstarterserver/inc
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//SYSTEMINCLUDE \epoc32\include
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MW_LAYER_SYSTEMINCLUDE
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SOURCEPATH ../src
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SOURCE toolsclientdefs.cpp toolsclientdllmain.cpp toolsclientutils.cpp toolsclientsession.cpp
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// In order to use .def files to freeze code you must use one or more DEFFILE lines;
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// see the ones commented out below for examples.
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// By default, the build tools look for the WINSCW def file in a BWINS directory
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// (at the same level as the directory containing the mmp file),
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// the GCC ARM def file in a BMARM directory, and the ARMV5 def file in a EABI directory.
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// If your .def files are stored in these default locations, you can simply specify the
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// .def filename(s) with no path. If you want to store .def files in non-default
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// locations, you will need to specify the paths in the DEFFILE statement(s).
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//The following commented out code shows how the build system uses the implicit
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// location for defiles. To create the DEF files Choose Project > Freeze Exports from Carbide
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// or run 'abld freeze' from the command-line
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//#ifdef MARM
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DEFFILE ../eabi/toolsstarterclient.def
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//#endif
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nostrictdef
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LIBRARY euser.lib
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