idlehomescreen/xmluirendering/renderingplugins/extrenderingplugin/group/extrenderingplugin.mmp
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     1 /*
       
     2 * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:  external rendering plugin project file
       
    15 *
       
    16 */
       
    17 
       
    18 #include <platform_paths.hrh>
       
    19 
       
    20  
       
    21 TARGET            extrenderingplugin.dll
       
    22 TARGETTYPE        dll
       
    23 
       
    24 CAPABILITY        CAP_GENERAL_DLL
       
    25 VENDORID          VID_DEFAULT
       
    26 
       
    27 USERINCLUDE       ../inc
       
    28 USERINCLUDE       ../../../../inc
       
    29 
       
    30 APP_LAYER_SYSTEMINCLUDE
       
    31 
       
    32 SOURCEPATH        ../src
       
    33 
       
    34 SOURCE            xnextrenderingpluginadapter.cpp
       
    35 
       
    36 //By default, the build tools look for the WINSCW def file in a BWINS directory
       
    37 //(at the same level as the directory containing the mmp file), 
       
    38 //the GCC ARM def file in a BMARM directory, and the ARMV5 def file in a EABI directory. 
       
    39 //If def files are stored in these locations, the project files does not need to specify
       
    40 //the location of the def files explicitly. If you want to store the def files in some other 
       
    41 //location, you will need to specify in the project file where the .def files are using 
       
    42 //the deffile keyword.
       
    43 
       
    44 //The following commented out code shows how the build system uses the implicit
       
    45 // location for defiles. To create the DEF files Choose Project > Freeze Exports from Carbide
       
    46 // or run 'abld freeze' from the command-line
       
    47 //#if defined (WINS)
       
    48 //  DEFFILE ../bwins/extrenderingplugin.def
       
    49 //#elif defined (GCC32)
       
    50 //  DEFFILE ../bmarm/extrenderingplugin.def
       
    51 //#else 
       
    52 //  DEFFILE ../eabi/extrenderingplugin.def
       
    53 //#endif
       
    54 
       
    55 nostrictdef
       
    56 
       
    57 LIBRARY           euser.lib
       
    58 LIBRARY           estor.lib
       
    59 LIBRARY           ecom.lib
       
    60 LIBRARY           charconv.lib
       
    61 LIBRARY           cone.lib
       
    62 
       
    63 LANG              SC
       
    64 
       
    65 #ifdef ENABLE_ABIV2_MODE
       
    66 DEBUGGABLE
       
    67 #endif
       
    68