idlehomescreen/xmluirendering/renderingplugins/extrenderingplugin/group/extrenderingplugin.mmp
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/idlehomescreen/xmluirendering/renderingplugins/extrenderingplugin/group/extrenderingplugin.mmp Thu Dec 17 08:40:49 2009 +0200
@@ -0,0 +1,68 @@
+/*
+* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: external rendering plugin project file
+*
+*/
+
+#include <platform_paths.hrh>
+
+
+TARGET extrenderingplugin.dll
+TARGETTYPE dll
+
+CAPABILITY CAP_GENERAL_DLL
+VENDORID VID_DEFAULT
+
+USERINCLUDE ../inc
+USERINCLUDE ../../../../inc
+
+APP_LAYER_SYSTEMINCLUDE
+
+SOURCEPATH ../src
+
+SOURCE xnextrenderingpluginadapter.cpp
+
+//By default, the build tools look for the WINSCW def file in a BWINS directory
+//(at the same level as the directory containing the mmp file),
+//the GCC ARM def file in a BMARM directory, and the ARMV5 def file in a EABI directory.
+//If def files are stored in these locations, the project files does not need to specify
+//the location of the def files explicitly. If you want to store the def files in some other
+//location, you will need to specify in the project file where the .def files are using
+//the deffile keyword.
+
+//The following commented out code shows how the build system uses the implicit
+// location for defiles. To create the DEF files Choose Project > Freeze Exports from Carbide
+// or run 'abld freeze' from the command-line
+//#if defined (WINS)
+// DEFFILE ../bwins/extrenderingplugin.def
+//#elif defined (GCC32)
+// DEFFILE ../bmarm/extrenderingplugin.def
+//#else
+// DEFFILE ../eabi/extrenderingplugin.def
+//#endif
+
+nostrictdef
+
+LIBRARY euser.lib
+LIBRARY estor.lib
+LIBRARY ecom.lib
+LIBRARY charconv.lib
+LIBRARY cone.lib
+
+LANG SC
+
+#ifdef ENABLE_ABIV2_MODE
+DEBUGGABLE
+#endif
+