realtimenetprots/sipfw/SampleApp/gameUI_techview/Inc/SIPExAppUi.h
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     1 
       
     2 /*
       
     3 * Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
       
     4 * All rights reserved.
       
     5 * This component and the accompanying materials are made available
       
     6 * under the terms of "Eclipse Public License v1.0"
       
     7 * which accompanies this distribution, and is available
       
     8 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     9 *
       
    10 * Initial Contributors:
       
    11 * Nokia Corporation - initial contribution.
       
    12 *
       
    13 * Contributors:
       
    14 *
       
    15 * Description:
       
    16 *
       
    17 */
       
    18 
       
    19 
       
    20 
       
    21 #ifndef CSIPLINEAPPUI_H
       
    22 #define CSIPLINEAPPUI_H
       
    23 
       
    24 //  INCLUDES
       
    25 
       
    26 #include    "SIPExGameObserver.h"
       
    27 #include    "SIPExGameConstants.h"
       
    28 #include    "SIPExGameEngine.h"
       
    29 #include    <eikappui.h>
       
    30 
       
    31 // FORWARD DECLARATIONS
       
    32 class CSIPExGameContainer;
       
    33 class CSIPExEngine;
       
    34 
       
    35 // CLASS DECLARATION
       
    36 /**
       
    37 * Application user interface class.
       
    38 * User interface part of the CKON application framework 
       
    39 * for the SIPEx game.
       
    40 */
       
    41 class CSIPExAppUi 
       
    42 :   public CEikAppUi, 
       
    43     public MSIPExGameObserver     
       
    44     {
       
    45     public:  // Constructors and destructor
       
    46 
       
    47         /**
       
    48         * C++ default constructor. This needs to be public due to the way 
       
    49         * the framework constructs the AppUi.
       
    50         */
       
    51         CSIPExAppUi();
       
    52 
       
    53         /**
       
    54         * 2nd phase constructor. This needs to be public due to the way 
       
    55         * the framework constructs the AppUi 
       
    56         */
       
    57         void ConstructL();
       
    58         
       
    59         /**
       
    60         * Destructor.
       
    61         */
       
    62         virtual ~CSIPExAppUi();
       
    63 
       
    64     public: // Functions from base classes
       
    65 
       
    66         /**
       
    67         * From CEikAppUi handles the user interaction.
       
    68         * @param aCommand Id of the initiated command        
       
    69         */
       
    70         void HandleCommandL( TInt aCommand );         
       
    71 
       
    72         // From MSIPExGameObserver
       
    73         void GameStateChanged( CSIPExEngine::TEngineState aState );
       
    74         TBool AcceptInvitationL( const TDesC& aFrom );
       
    75         void  IMReceivedL( const TDesC8& aFrom, const TDesC8& aMsg );
       
    76 
       
    77     private: // New functions
       
    78     
       
    79         /**
       
    80         * Handles the toolbar items states (dim/undim).
       
    81         */
       
    82         void HandleToolbar();
       
    83         
       
    84     private:    // Data
       
    85         // Owned: Pointer to the game view container
       
    86         CSIPExGameContainer*    iGameContainer;
       
    87         // Not owned: pointer to the application engine.
       
    88         CSIPExEngine*           iEngine;
       
    89         // The address field. The app remembers the last address.
       
    90         TBuf< KMaxSIPAddressLength >   iAddress;
       
    91         // The state of the game.
       
    92         CSIPExEngine::TEngineState            iState;
       
    93     };
       
    94 
       
    95 #endif      // CSIPLINEAPPUI_H
       
    96             
       
    97 // End of File