--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/realtimenetprots/sipfw/SampleApp/gameUI_techview/Inc/SIPExAppUi.h Tue Feb 02 01:03:15 2010 +0200
@@ -0,0 +1,97 @@
+
+/*
+* Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:
+*
+*/
+
+
+
+#ifndef CSIPLINEAPPUI_H
+#define CSIPLINEAPPUI_H
+
+// INCLUDES
+
+#include "SIPExGameObserver.h"
+#include "SIPExGameConstants.h"
+#include "SIPExGameEngine.h"
+#include <eikappui.h>
+
+// FORWARD DECLARATIONS
+class CSIPExGameContainer;
+class CSIPExEngine;
+
+// CLASS DECLARATION
+/**
+* Application user interface class.
+* User interface part of the CKON application framework
+* for the SIPEx game.
+*/
+class CSIPExAppUi
+: public CEikAppUi,
+ public MSIPExGameObserver
+ {
+ public: // Constructors and destructor
+
+ /**
+ * C++ default constructor. This needs to be public due to the way
+ * the framework constructs the AppUi.
+ */
+ CSIPExAppUi();
+
+ /**
+ * 2nd phase constructor. This needs to be public due to the way
+ * the framework constructs the AppUi
+ */
+ void ConstructL();
+
+ /**
+ * Destructor.
+ */
+ virtual ~CSIPExAppUi();
+
+ public: // Functions from base classes
+
+ /**
+ * From CEikAppUi handles the user interaction.
+ * @param aCommand Id of the initiated command
+ */
+ void HandleCommandL( TInt aCommand );
+
+ // From MSIPExGameObserver
+ void GameStateChanged( CSIPExEngine::TEngineState aState );
+ TBool AcceptInvitationL( const TDesC& aFrom );
+ void IMReceivedL( const TDesC8& aFrom, const TDesC8& aMsg );
+
+ private: // New functions
+
+ /**
+ * Handles the toolbar items states (dim/undim).
+ */
+ void HandleToolbar();
+
+ private: // Data
+ // Owned: Pointer to the game view container
+ CSIPExGameContainer* iGameContainer;
+ // Not owned: pointer to the application engine.
+ CSIPExEngine* iEngine;
+ // The address field. The app remembers the last address.
+ TBuf< KMaxSIPAddressLength > iAddress;
+ // The state of the game.
+ CSIPExEngine::TEngineState iState;
+ };
+
+#endif // CSIPLINEAPPUI_H
+
+// End of File