realtimenetprots/sipfw/SampleApp/gameUI_techview/Inc/SIPExAppUi.h
changeset 0 307788aac0a8
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/realtimenetprots/sipfw/SampleApp/gameUI_techview/Inc/SIPExAppUi.h	Tue Feb 02 01:03:15 2010 +0200
@@ -0,0 +1,97 @@
+
+/*
+* Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:
+*
+*/
+
+
+
+#ifndef CSIPLINEAPPUI_H
+#define CSIPLINEAPPUI_H
+
+//  INCLUDES
+
+#include    "SIPExGameObserver.h"
+#include    "SIPExGameConstants.h"
+#include    "SIPExGameEngine.h"
+#include    <eikappui.h>
+
+// FORWARD DECLARATIONS
+class CSIPExGameContainer;
+class CSIPExEngine;
+
+// CLASS DECLARATION
+/**
+* Application user interface class.
+* User interface part of the CKON application framework 
+* for the SIPEx game.
+*/
+class CSIPExAppUi 
+:   public CEikAppUi, 
+    public MSIPExGameObserver     
+    {
+    public:  // Constructors and destructor
+
+        /**
+        * C++ default constructor. This needs to be public due to the way 
+        * the framework constructs the AppUi.
+        */
+        CSIPExAppUi();
+
+        /**
+        * 2nd phase constructor. This needs to be public due to the way 
+        * the framework constructs the AppUi 
+        */
+        void ConstructL();
+        
+        /**
+        * Destructor.
+        */
+        virtual ~CSIPExAppUi();
+
+    public: // Functions from base classes
+
+        /**
+        * From CEikAppUi handles the user interaction.
+        * @param aCommand Id of the initiated command        
+        */
+        void HandleCommandL( TInt aCommand );         
+
+        // From MSIPExGameObserver
+        void GameStateChanged( CSIPExEngine::TEngineState aState );
+        TBool AcceptInvitationL( const TDesC& aFrom );
+        void  IMReceivedL( const TDesC8& aFrom, const TDesC8& aMsg );
+
+    private: // New functions
+    
+        /**
+        * Handles the toolbar items states (dim/undim).
+        */
+        void HandleToolbar();
+        
+    private:    // Data
+        // Owned: Pointer to the game view container
+        CSIPExGameContainer*    iGameContainer;
+        // Not owned: pointer to the application engine.
+        CSIPExEngine*           iEngine;
+        // The address field. The app remembers the last address.
+        TBuf< KMaxSIPAddressLength >   iAddress;
+        // The state of the game.
+        CSIPExEngine::TEngineState            iState;
+    };
+
+#endif      // CSIPLINEAPPUI_H
+            
+// End of File