--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/realtimenetprots/sipfw/SampleApp/gameUI_techview/Inc/SIPExGameView.h Tue Feb 02 01:03:15 2010 +0200
@@ -0,0 +1,126 @@
+
+/*
+* Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:
+*
+*/
+
+
+
+#ifndef __CSIPLINEGAMEVIEW_H__
+#define __CSIPLINEGAMEVIEW_H__
+
+#include <coecntrl.h>
+
+// FORWARD DECLARATIONS
+class CSIPExEngine;
+
+// CLASS DECLARATIONS
+/**
+* The class implements the the game board drawing.
+*/
+class CSIPExGameView : public CCoeControl
+ {
+ public:
+
+ /**
+ * Static constructor
+ * @param aRect the rectangle this view will be drawn to
+ * @param aParent The pointer to the parent container component.
+ * @param aEngine The reference to the application engine.
+ */
+ static CSIPExGameView* NewL(const TRect& aRect, const CCoeControl* aParent, CSIPExEngine& aEngine);
+
+ /**
+ * Static constructor. On return the instance is left the CleanupStack.
+ * @param aRect the rectangle this view will be drawn to
+ * @param aParent The pointer to the parent container component.
+ * @param aEngine The reference to the application engine.
+ */
+ static CSIPExGameView* NewLC(const TRect& aRect, const CCoeControl* aParent, CSIPExEngine& aEngine);
+
+ /**
+ * Destructor
+ */
+ ~CSIPExGameView();
+
+ private:
+
+ /**
+ * Symbian 2nd phase constructor
+ * @param aRect The rectangle this view will be drawn to
+ * @param aParent The pointer to the parent container component.
+ */
+ void ConstructL(const TRect& aRect, const CCoeControl* aParent);
+
+ /**
+ * C++ default constructor
+ * @param aEngine The reference to the application engine.
+ */
+ CSIPExGameView( CSIPExEngine& aEngine );
+
+ /**
+ * Drawing game. Decides if the cursor or board will be drawn.
+ * @param aGc The system's graphics context.
+ * @param aRect The rectangle where to draw.
+ */
+ void DrawGame(CWindowGc& aGc, const TRect& aRect) const;
+
+ /**
+ * Drawing the game board
+ * @param aGc The system's graphics context.
+ * @param aRect The rectangle where to draw.
+ */
+ void DrawBoard( CWindowGc& aGc, const TRect& aRect ) const;
+
+ /**
+ * Drawing the game cursor.
+ * @param aGc The system's graphics context.
+ * @param aRect The rectangle where to draw.
+ */
+ void DrawCursor(CWindowGc& aGc, const TRect& aRect) const;
+
+ public: // from CoeControl
+
+ /**
+ * From CCoeControl
+ */
+ void Draw(const TRect& aRect) const;
+
+ /**
+ * From CCoeControl
+ */
+ TKeyResponse OfferKeyEventL( const TKeyEvent& aKeyEvent, TEventCode aType );
+
+ /**
+ * From CCoeControl
+ */
+ void HandlePointerEventL(const TPointerEvent& aPointerEvent);
+
+ private: // Data members
+
+ // Game data
+ CSIPExEngine* iEngine;
+
+ TInt iLabelSize;
+ TInt iXOffset;
+ TInt iYOffset;
+ TInt iBoxW;
+ TInt iMidW;
+ TRect iRect;
+ };
+
+#endif // __CSIPLINEGAMEVIEW_H__
+
+// End of file