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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <QtGui>
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#include <stdlib.h>
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#include "mainwindow.h"
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#include "piecesmodel.h"
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#include "puzzlewidget.h"
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MainWindow::MainWindow(QWidget *parent)
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: QMainWindow(parent)
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{
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setupMenus();
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setupWidgets();
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model = new PiecesModel(this);
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piecesList->setModel(model);
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setSizePolicy(QSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed));
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setWindowTitle(tr("Puzzle"));
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}
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void MainWindow::openImage(const QString &path)
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{
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QString fileName = path;
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if (fileName.isNull())
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fileName = QFileDialog::getOpenFileName(this,
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tr("Open Image"), "", tr("Image Files (*.png *.jpg *.bmp)"));
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if (!fileName.isEmpty()) {
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QPixmap newImage;
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if (!newImage.load(fileName)) {
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QMessageBox::warning(this, tr("Open Image"),
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tr("The image file could not be loaded."),
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QMessageBox::Cancel);
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return;
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}
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puzzleImage = newImage;
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setupPuzzle();
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}
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}
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void MainWindow::setCompleted()
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{
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QMessageBox::information(this, tr("Puzzle Completed"),
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tr("Congratulations! You have completed the puzzle!\n"
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"Click OK to start again."),
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QMessageBox::Ok);
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setupPuzzle();
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}
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void MainWindow::setupPuzzle()
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{
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int size = qMin(puzzleImage.width(), puzzleImage.height());
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puzzleImage = puzzleImage.copy((puzzleImage.width() - size)/2,
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(puzzleImage.height() - size)/2, size, size).scaled(400,
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400, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
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qsrand(QCursor::pos().x() ^ QCursor::pos().y());
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model->addPieces(puzzleImage);
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puzzleWidget->clear();
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}
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void MainWindow::setupMenus()
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{
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QMenu *fileMenu = menuBar()->addMenu(tr("&File"));
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QAction *openAction = fileMenu->addAction(tr("&Open..."));
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openAction->setShortcuts(QKeySequence::Open);
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QAction *exitAction = fileMenu->addAction(tr("E&xit"));
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exitAction->setShortcuts(QKeySequence::Quit);
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QMenu *gameMenu = menuBar()->addMenu(tr("&Game"));
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QAction *restartAction = gameMenu->addAction(tr("&Restart"));
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connect(openAction, SIGNAL(triggered()), this, SLOT(openImage()));
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connect(exitAction, SIGNAL(triggered()), qApp, SLOT(quit()));
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connect(restartAction, SIGNAL(triggered()), this, SLOT(setupPuzzle()));
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}
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void MainWindow::setupWidgets()
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{
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QFrame *frame = new QFrame;
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QHBoxLayout *frameLayout = new QHBoxLayout(frame);
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piecesList = new QListView;
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piecesList->setDragEnabled(true);
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piecesList->setViewMode(QListView::IconMode);
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piecesList->setIconSize(QSize(60, 60));
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piecesList->setGridSize(QSize(80, 80));
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piecesList->setSpacing(10);
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piecesList->setMovement(QListView::Snap);
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piecesList->setAcceptDrops(true);
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piecesList->setDropIndicatorShown(true);
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PiecesModel *model = new PiecesModel(this);
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piecesList->setModel(model);
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puzzleWidget = new PuzzleWidget;
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connect(puzzleWidget, SIGNAL(puzzleCompleted()),
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this, SLOT(setCompleted()), Qt::QueuedConnection);
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frameLayout->addWidget(piecesList);
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frameLayout->addWidget(puzzleWidget);
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setCentralWidget(frame);
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}
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