author | Eckhart Koeppen <eckhart.koppen@nokia.com> |
Thu, 08 Apr 2010 14:19:33 +0300 | |
branch | RCL_3 |
changeset 7 | 3f74d0d4af4c |
permissions | -rw-r--r-- |
7
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1 |
/**************************************************************************** |
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** |
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the documentation of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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|
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/*! |
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\example animation/moveblocks |
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\title Move Blocks Example |
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|
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The Move Blocks example shows how to animate items in a |
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QGraphicsScene using a QStateMachine with a custom transition. |
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|
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\image moveblocks-example.png |
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|
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The example animates the blue blocks that you can see in the image |
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above. The animation moves the blocks between four preset positions. |
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|
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The example consists of the following classes: |
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|
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\list |
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\o \c StateSwitcher inherits QState and can add |
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\c {StateSwitchTransition}s to other states. |
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When entered, it will randomly transition to one of these |
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states. |
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\o \c StateSwitchTransition is a custom transition that |
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triggers on \c{StateSwitchEvent}s. |
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\o \c StateSwitchEvent is a QEvent that triggers \c{StateSwitchTransition}s. |
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\o \c QGraphicsRectWidget is a QGraphicsWidget that simply |
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paints its background in a solid \l{Qt::}{blue} color. |
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\endlist |
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|
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The blocks are instances of \c QGraphicsRectWidget and are |
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animated in a QGraphicsScene. We do this by building a state |
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graph, which we insert animations into. The graph is then executed |
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in a QStateMachine. All this is done in \c main(). |
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Let's look at the \c main() function first. |
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\section1 The \c main() Function |
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After QApplication has been initialized, we set up the |
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QGraphicsScene with its \c{QGraphicsRectWidget}s. |
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\snippet examples/animation/moveblocks/main.cpp 1 |
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After adding the scene to a QGraphicsView, it is time to build the |
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state graph. Let's first look at a statechart of what we are |
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trying to build. |
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\image move-blocks-chart.png |
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Note that the \c group has seven sub states, but we have only |
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included three of them in the diagram. The code that builds this |
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graph will be examined line-by-line, and will show how the graph |
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90 |
works. First off, we construct the \c group state: |
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91 |
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92 |
\snippet examples/animation/moveblocks/main.cpp 2 |
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93 |
|
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94 |
The timer is used to add a delay between each time the blocks are |
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95 |
moved. The timer is started when \c group is entered. As we will |
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see later, \c group has a transition back to the \c StateSwitcher |
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97 |
when the timer times out. \c group is the initial state in the |
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98 |
machine, so an animation will be scheduled when the example is |
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99 |
started. |
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100 |
|
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101 |
\snippet examples/animation/moveblocks/main.cpp 3 |
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102 |
\dots |
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103 |
\snippet examples/animation/moveblocks/main.cpp 4 |
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104 |
|
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\c createGeometryState() returns a QState that will set the |
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106 |
geometry of our items upon entry. It also assigns \c group as the |
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parent of this state. |
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108 |
|
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109 |
A QPropertyAnimation inserted into a transition will use the |
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110 |
values assigned to a QState (with QState::assignProperty()), i.e., |
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the animation will interpolate between the current values of the |
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112 |
properties and the values in the target state. We add animated |
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113 |
transitions to the state graph later. |
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114 |
|
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115 |
\snippet examples/animation/moveblocks/main.cpp 5 |
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116 |
|
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We move the items in parallel. Each item is added to \c |
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animationGroup, which is the animation that is inserted into the |
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119 |
transitions. |
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120 |
|
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\snippet examples/animation/moveblocks/main.cpp 6 |
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122 |
|
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The sequential animation group, \c subGroup, helps us insert a |
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delay between the animation of each item. |
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125 |
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126 |
\snippet examples/animation/moveblocks/main.cpp 7 |
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127 |
\dots |
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128 |
\snippet examples/animation/moveblocks/main.cpp 8 |
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129 |
|
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A StateSwitchTransition is added to the state switcher |
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131 |
in \c StateSwitcher::addState(). We also add the animation in this |
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function. Since QPropertyAnimation uses the values from the |
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states, we can insert the same QPropertyAnimation instance in all |
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\c {StateSwitchTransition}s. |
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135 |
|
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As mentioned previously, we add a transition to the state switcher |
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that triggers when the timer times out. |
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138 |
|
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\snippet examples/animation/moveblocks/main.cpp 9 |
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140 |
|
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141 |
Finally, we can create the state machine, add our initial state, |
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142 |
and start execution of the state graph. |
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143 |
|
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144 |
\section2 The \c createGeometryState() Function |
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145 |
|
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146 |
In \c createGeometryState(), we set up the geometry for each |
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147 |
graphics item. |
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148 |
|
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149 |
\snippet examples/animation/moveblocks/main.cpp 13 |
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150 |
|
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151 |
As mentioned before, QAbstractTransition will set up an animation |
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152 |
added with \l{QAbstractTransition::}{addAnimation()} using |
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153 |
property values set with \l{QState::}{assignProperty()}. |
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154 |
|
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155 |
\section1 The StateSwitcher Class |
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156 |
|
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157 |
\c StateSwitcher has state switch transitions to each \l{QState}s |
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158 |
we created with \c createGeometryState(). Its job is to transition |
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159 |
to one of these states at random when it is entered. |
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160 |
|
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161 |
All functions in \c StateSwitcher are inlined. We'll step through |
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162 |
its definition. |
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163 |
|
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164 |
\snippet examples/animation/moveblocks/main.cpp 10 |
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165 |
|
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166 |
\c StateSwitcher is a state designed for a particular purpose and |
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167 |
will always be a top-level state. We use \c m_stateCount to keep |
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168 |
track of how many states we are managing, and \c m_lastIndex to |
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remember which state was the last state to which we transitioned. |
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170 |
|
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171 |
\snippet examples/animation/moveblocks/main.cpp 11 |
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172 |
|
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We select the next state we are going to transition to, and post a |
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174 |
\c StateSwitchEvent, which we know will trigger the \c |
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175 |
StateSwitchTransition to the selected state. |
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176 |
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\snippet examples/animation/moveblocks/main.cpp 12 |
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178 |
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This is where the magic happens. We assign a number to each state |
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added. This number is given to both a StateSwitchTransition and to |
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StateSwitchEvents. As we have seen, state switch events will |
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trigger a transition with the same number. |
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\section1 The StateSwitchTransition Class |
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\c StateSwitchTransition inherits QAbstractTransition and triggers |
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on \c{StateSwitchEvent}s. It contains only inline functions, so |
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let's take a look at its \l{QAbstractTransition::}{eventTest()} |
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function, which is the only function that we define.. |
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\snippet examples/animation/moveblocks/main.cpp 14 |
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\c eventTest is called by QStateMachine when it checks whether a |
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transition should be triggered--a return value of true means that |
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it will. We simply check if our assigned number is equal to the |
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event's number (in which case we fire away). |
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\section1 The StateSwitchEvent Class |
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\c StateSwitchEvent inherits QEvent, and holds a number that has |
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been assigned to a state and state switch transition by |
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\c StateSwitcher. We have already seen how it is used to trigger |
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\c{StateSwitchTransition}s in \c StateSwitcher. |
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\snippet examples/animation/moveblocks/main.cpp 15 |
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We only have inlined functions in this class, so a look at its |
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definition will do. |
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\section1 The QGraphicsRectWidget Class |
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QGraphicsRectWidget inherits QGraphicsWidget and simply paints its |
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\l{QWidget::}{rect()} blue. We inline \l{QWidget::}{paintEvent()}, |
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which is the only function we define. Here is the |
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QGraphicsRectWidget class definition: |
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\snippet examples/animation/moveblocks/main.cpp 16 |
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\section1 Moving On |
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The technique shown in this example works equally well for all |
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\l{QPropertyAnimation}s. As long as the value to be animated is a |
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Qt property, you can insert an animation of it into a state graph. |
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QState::addAnimation() takes a QAbstractAnimation, so any type |
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of animation can be inserted into the graph. |
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*/ |
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