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/*
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* Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description: LockApp Application UI class
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*
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*/
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#include "lockappappui.h"
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#include "lockappstatecontrol.h"
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#include "lockappserver.h"
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#include "lockapptrace.h"
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#include <lockappclientserver.h>
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#include <aknglobalpopupprioritycontroller.h>
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#include <apgcli.h>
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#ifdef __SAP_TERMINAL_CONTROL_FW
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#include <SCPClient.h>
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#endif // __SAP_TERMINAL_CONTROL_FW
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// ---------------------------------------------------------------------------
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// Second phase constructor
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// ---------------------------------------------------------------------------
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void CLockAppAppUi::ConstructL( )
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{
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#if defined(_DEBUG)
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INFO_4( "%s %s (%u) value=%x", __FILE__, __PRETTY_FUNCTION__, __LINE__, 0x8 );
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#endif
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// default appui constructor has to be called
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BaseConstructL( );
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TInt use_old_autolock=1;
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if(use_old_autolock)
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{
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// start autolock instead of lockapp . This is a backup solution to use in case that not all SysAp and Avkon changes are implemented
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#if defined(_DEBUG)
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INFO_4( "%s %s (%u) 1=%x", __FILE__, __PRETTY_FUNCTION__, __LINE__, 0x1 );
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#endif
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TApaTaskList taskList( iCoeEnv->WsSession() );
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TApaTask task( taskList.FindApp( _L("autolock.exe" )) );
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if ( !task.Exists() )
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{
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RApaLsSession ls;
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User::LeaveIfError(ls.Connect());
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CleanupClosePushL(ls);
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CApaCommandLine* commandLine = CApaCommandLine::NewLC();
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commandLine->SetExecutableNameL( _L("autolock.exe" ) );
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commandLine->SetCommandL( EApaCommandRun );
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// Try to launch the application.
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User::LeaveIfError(ls.StartApp(*commandLine));
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#if defined(_DEBUG)
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INFO_4( "%s %s (%u) autolock.exe created=%x", __FILE__, __PRETTY_FUNCTION__, __LINE__, 0x7 );
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#endif
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CleanupStack::PopAndDestroy(2); // commandLine, ls
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}
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Exit();
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}
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#if defined(_DEBUG)
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INFO( "CLockAppAppUi::ConstructL started" );
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#endif
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// start the server with the specified name
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iLockServer = CLockAppServer::NewL( KLockAppServerName );
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// status pane is should not be visible
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StatusPane()->MakeVisible( EFalse );
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// we need high priority even if lockapp is not in the foreground
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iEikonEnv->WsSession().ComputeMode( RWsSession::EPriorityControlDisabled );
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RThread().SetProcessPriority( EPriorityHigh );
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/*
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* LockApp is set as system application (Symbian terminology).
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* This means it does not get closed when system is asked to close applications.
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*/
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iEikonEnv->SetSystem( ETrue );
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#ifdef _GLOBAL_PRIORITY_SUPPORTED
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// Enable global popup notes
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AknGlobalPopupPriorityController::EnablePriorityControlL();
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AknGlobalPopupPriorityController::AllowGlobalPopups( ETrue );
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#endif
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// main control storing and controling phone keylock/devicelock status
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iStateControl = CLockAppStateControl::NewL( );
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// the main control is given high stack priority
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// ECoeStackPriorityEnvironmentFilter-1 used to allow hw keys for keyfiler even if keypad is locked.
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AddToStackL( iStateControl, ECoeStackPriorityEnvironmentFilter-1, ECoeStackFlagStandard );
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#if defined(_DEBUG)
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INFO( "CLockAppAppUi::ConstructL finished" );
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#endif
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}
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// ---------------------------------------------------------------------------
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// Default Constructor
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// ---------------------------------------------------------------------------
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CLockAppAppUi::CLockAppAppUi( )
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{
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// no implementation required
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}
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// ---------------------------------------------------------------------------
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// Destructor
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// ---------------------------------------------------------------------------
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CLockAppAppUi::~CLockAppAppUi( )
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{
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if ( iLockServer )
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{
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delete iLockServer;
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iLockServer = NULL;
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}
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if ( iStateControl )
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{
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// remove main control from stack
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RemoveFromStack( iStateControl );
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delete iStateControl;
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iStateControl = NULL;
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}
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}
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// ---------------------------------------------------------------------------
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// Returns interface to LockAppServer sessions for changing lock states
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// ---------------------------------------------------------------------------
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MLockAppStateControl* CLockAppAppUi::StateControl( )
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{
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return iStateControl;
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}
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#ifdef __SAP_TERMINAL_CONTROL_FW
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// ---------------------------------------------------------------
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// Handles the TARM command to unlock the phone from WindowServer.
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// ---------------------------------------------------------------
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MCoeMessageObserver::TMessageResponse CLockAppAppUi::HandleMessageL(
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TUint32 aClientHandleOfTargetWindowGroup,
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TUid aMessageUid,
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const TDesC8& aMessageParameters )
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{
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MCoeMessageObserver::TMessageResponse messageResponse( EMessageHandled);
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if ( aMessageUid.iUid == SCP_CMDUID_UNLOCK)
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{
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// For security reasons we must check from the SCP server
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// did this command originate from it.
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RSCPClient scpClient;
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if ( scpClient.Connect() == KErrNone )
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{
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CleanupClosePushL( scpClient );
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if ( scpClient.QueryAdminCmd( ESCPCommandUnlockPhone ) )
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{
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#if defined(_DEBUG)
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INFO( "CLockAppAppUi::HandleMessageL(): Admin command received, unlocking" );
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#endif
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iStateControl->DisableDevicelockL();
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}
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else
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{
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#if defined(_DEBUG)
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INFO( "CLockAppAppUi::HandleMessageL(): Unauthorized attempt to unlock" );
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#endif
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}
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CleanupStack::PopAndDestroy(); // calls Close() on scpClient
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}
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else
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{
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#if defined(_DEBUG)
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INFO( "CLockAppAppUi::HandleMessageL(): Failed to connect to SCP, ignoring unlock-message." );
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#endif
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}
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}
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else // aMessageUid.iUid != SCP_CMDUID_UNLOCK
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{
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messageResponse = CAknAppUi::HandleMessageL(
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aClientHandleOfTargetWindowGroup,
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aMessageUid,
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aMessageParameters);
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}
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return messageResponse;
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}
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#endif // __SAP_TERMINAL_CONTROL_FW
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// ----------------------------------------------------------
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// Handle window-server events
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// ----------------------------------------------------------
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void CLockAppAppUi::HandleWsEventL( const TWsEvent& aEvent, CCoeControl* aDestination )
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{
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#if defined(_DEBUG)
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INFO_4( "%s %s (%u) value=%x", __FILE__, __PRETTY_FUNCTION__, __LINE__, 0 );
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#endif
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if ( aEvent.Type() == TRawEvent::EKeyDown )
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{
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#if defined(_DEBUG)
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INFO_1("CLockAppAppUi::HandleWsEventL() - aEvent.Key()->iCode: %d", aEvent.Key()->iCode );
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#endif
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}
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// call super-class
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CAknAppUi::HandleWsEventL( aEvent, aDestination );
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// propagate call
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iStateControl->HandleWsEventL( aEvent, aDestination);
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}
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// ---------------------------------------------------------------------------
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// From @c CAknAppUiBase. Overriden the parent method, because otherwise
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// the main lock state control would not receive the call, because is is not
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// window-owning control (=without window->not visible). The call is needed
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// because the main state control owns window-owning child controls.
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// ---------------------------------------------------------------------------
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void CLockAppAppUi::HandleResourceChangeL( TInt aType )
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{
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// call super-class
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CAknAppUi::HandleResourceChangeL( aType );
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// propagate call - since does not own window
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iStateControl->HandleResourceChange( aType );
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}
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