serialserver/c32serialserver/INC/cs_common.h
changeset 0 dfb7c4ff071f
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/serialserver/c32serialserver/INC/cs_common.h	Thu Dec 17 09:22:25 2009 +0200
@@ -0,0 +1,85 @@
+// Copyright (c) 2005-2009 Nokia Corporation and/or its subsidiary(-ies).
+// All rights reserved.
+// This component and the accompanying materials are made available
+// under the terms of "Eclipse Public License v1.0"
+// which accompanies this distribution, and is available
+// at the URL "http://www.eclipse.org/legal/epl-v10.html".
+//
+// Initial Contributors:
+// Nokia Corporation - initial contribution.
+//
+// Contributors:
+//
+// Description:
+// top-level header file for C32 that defines some pervasive values and classes and
+// other things to generally avoid circular import problems.
+// 
+//
+
+/**
+ @file
+ @internalComponent 
+*/
+
+#ifndef CS_COMMON_H
+#define CS_COMMON_H
+
+#include <elements/cftransport.h>
+
+class CC32Dealer;
+class CC32Player;
+class CCommSession;
+
+class CC32WorkerThread;
+
+// Decided to have 9 threads. One main dealer (can have co-resident player) and eight player threads
+const TInt KMaxWorkerThreadId = 8;
+const TInt KMainThreadId=0;
+
+
+
+
+
+NONSHARABLE_CLASS(TC32WorkerThreadPublicInfo) : public CommsFW::TWorkerThreadDataBase
+	{
+public:
+	enum {
+	    ENullWorkerId      = 0xFFFF,     //< Non-existent worker
+		EMainThread        = 0,		//< the Pit Boss and Main Dealer run here
+		EFirstPlayerThread = 1,	//< Lowest possible player id
+		EMaxWorkerThreadId = KMaxWorkerThreadId	//< Highest possible player id (NB: this is an inclusive bound. Be very careful in array-bound contexts!)
+		};
+
+	CC32WorkerThread* iWorker;
+	};
+
+
+/**
+@class
+TC32WorkerThreadRegister
+Structure containing information pertaining to a particular worker thread.
+*/
+NONSHARABLE_CLASS(TC32WorkerThreadRegister) : public TC32WorkerThreadPublicInfo
+	{
+	friend class CC32Dealer;
+	friend class CC32Player;
+	friend class CC32WorkerThread;
+	typedef TC32WorkerThreadPublicInfo inherited;
+public:
+	TC32WorkerThreadRegister();
+
+private:
+	void Clear();
+
+private:
+	CC32Dealer* iDealer;			//< Dealer instance of the worker thread (if exists).
+	CC32Player* iPlayer;			//< Player instance of the worker thread (if exists).
+#ifdef _DEBUG
+  	TBool iHasGlobalAllocFails;
+#endif
+	};
+
+
+#endif // CS_COMMON_H
+
+