Symbian3/SDK/Source/GUID-CF6355EF-3241-5196-AEBC-1337E1AE2259.dita
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     1 <?xml version="1.0" encoding="utf-8"?>
       
     2 <!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
       
     3 <!-- This component and the accompanying materials are made available under the terms of the License 
       
     4 "Eclipse Public License v1.0" which accompanies this distribution, 
       
     5 and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
       
     6 <!-- Initial Contributors:
       
     7     Nokia Corporation - initial contribution.
       
     8 Contributors: 
       
     9 -->
       
    10 <!DOCTYPE concept
       
    11   PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
       
    12 <concept id="GUID-CF6355EF-3241-5196-AEBC-1337E1AE2259" xml:lang="en"><title>BitmapSprite: creating a sprite by loading a bitmap file</title><prolog><metadata><keywords/></metadata></prolog><conbody>
       
    13 <p> <b>Note:</b> This example is designed to work properly only with
       
    14 Techview, there is no guarantee that it will work properly with other
       
    15 interfaces. </p>
       
    16 <section id="GUID-1A15C499-563E-404E-BAB5-59BAA12DA972"><title>Description</title> <p>The <filepath>BitmapSprite</filepath> example creates an animated sprite by loading a bitmap (<filepath>.mbm</filepath>) file. The sprite is a rotating windmill which can
       
    17 be moved around the screen using the arrow keys. </p> <p>As in the
       
    18 previous example, the sprite is created by setting up the sprite members
       
    19 to contain bitmaps, then appending them to the sprite. In this example,
       
    20 however, the bitmaps are loaded from a file rather than created using
       
    21 off-screen bitmaps drawn to using a graphics context. </p> </section>
       
    22 <section id="GUID-9BD7D67D-F43A-51FF-A5EA-2F82E82D92DC"><title>Download</title> <p>Click on the following link to download the example: <xref href="guid-6013a680-57f9-415b-8851-c4fa63356636/zips/guid-5aa5e49e-ff8f-4fc3-bdc3-d20004aea9a9.zip" scope="external">BitmapSprite.zip</xref></p><p>Click: <xref href="guid-6013a680-57f9-415b-8851-c4fa63356636/guid-5aa5e49e-ff8f-4fc3-bdc3-d20004aea9a9.html" scope="peer">browse</xref> to view the example code. </p> </section>
       
    23 <section id="GUID-79367351-0437-4E60-B2A7-3BCE96925D1E"><title>Classes defined</title> <p> <codeph>CSprite</codeph>: Uses class <xref href="GUID-75C09150-E93B-323D-AFBF-E42C7BD78229.dita"><apiname>RWsSprite</apiname></xref> by setting up the sprite
       
    24 members to contain bitmaps then appending them to the sprite. In this
       
    25 example, the bitmaps are loaded from a file. </p> </section>
       
    26 </conbody></concept>