Symbian3/SDK/Source/GUID-CF6355EF-3241-5196-AEBC-1337E1AE2259.dita
changeset 8 ae94777fff8f
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Symbian3/SDK/Source/GUID-CF6355EF-3241-5196-AEBC-1337E1AE2259.dita	Fri Jun 11 12:39:03 2010 +0100
@@ -0,0 +1,26 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
+<!-- This component and the accompanying materials are made available under the terms of the License 
+"Eclipse Public License v1.0" which accompanies this distribution, 
+and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
+<!-- Initial Contributors:
+    Nokia Corporation - initial contribution.
+Contributors: 
+-->
+<!DOCTYPE concept
+  PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
+<concept id="GUID-CF6355EF-3241-5196-AEBC-1337E1AE2259" xml:lang="en"><title>BitmapSprite: creating a sprite by loading a bitmap file</title><prolog><metadata><keywords/></metadata></prolog><conbody>
+<p> <b>Note:</b> This example is designed to work properly only with
+Techview, there is no guarantee that it will work properly with other
+interfaces. </p>
+<section id="GUID-1A15C499-563E-404E-BAB5-59BAA12DA972"><title>Description</title> <p>The <filepath>BitmapSprite</filepath> example creates an animated sprite by loading a bitmap (<filepath>.mbm</filepath>) file. The sprite is a rotating windmill which can
+be moved around the screen using the arrow keys. </p> <p>As in the
+previous example, the sprite is created by setting up the sprite members
+to contain bitmaps, then appending them to the sprite. In this example,
+however, the bitmaps are loaded from a file rather than created using
+off-screen bitmaps drawn to using a graphics context. </p> </section>
+<section id="GUID-9BD7D67D-F43A-51FF-A5EA-2F82E82D92DC"><title>Download</title> <p>Click on the following link to download the example: <xref href="guid-6013a680-57f9-415b-8851-c4fa63356636/zips/guid-5aa5e49e-ff8f-4fc3-bdc3-d20004aea9a9.zip" scope="external">BitmapSprite.zip</xref></p><p>Click: <xref href="guid-6013a680-57f9-415b-8851-c4fa63356636/guid-5aa5e49e-ff8f-4fc3-bdc3-d20004aea9a9.html" scope="peer">browse</xref> to view the example code. </p> </section>
+<section id="GUID-79367351-0437-4E60-B2A7-3BCE96925D1E"><title>Classes defined</title> <p> <codeph>CSprite</codeph>: Uses class <xref href="GUID-75C09150-E93B-323D-AFBF-E42C7BD78229.dita"><apiname>RWsSprite</apiname></xref> by setting up the sprite
+members to contain bitmaps then appending them to the sprite. In this
+example, the bitmaps are loaded from a file. </p> </section>
+</conbody></concept>
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