Symbian3/SDK/Source/GUID-CF6355EF-3241-5196-AEBC-1337E1AE2259.dita
author Dominic Pinkman <dominic.pinkman@nokia.com>
Fri, 11 Jun 2010 12:39:03 +0100
changeset 8 ae94777fff8f
permissions -rw-r--r--
Week 23 contribution of SDK documentation content. See release notes for details. Fixes bugs Bug 2714, Bug 462.

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<!DOCTYPE concept
  PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
<concept id="GUID-CF6355EF-3241-5196-AEBC-1337E1AE2259" xml:lang="en"><title>BitmapSprite: creating a sprite by loading a bitmap file</title><prolog><metadata><keywords/></metadata></prolog><conbody>
<p> <b>Note:</b> This example is designed to work properly only with
Techview, there is no guarantee that it will work properly with other
interfaces. </p>
<section id="GUID-1A15C499-563E-404E-BAB5-59BAA12DA972"><title>Description</title> <p>The <filepath>BitmapSprite</filepath> example creates an animated sprite by loading a bitmap (<filepath>.mbm</filepath>) file. The sprite is a rotating windmill which can
be moved around the screen using the arrow keys. </p> <p>As in the
previous example, the sprite is created by setting up the sprite members
to contain bitmaps, then appending them to the sprite. In this example,
however, the bitmaps are loaded from a file rather than created using
off-screen bitmaps drawn to using a graphics context. </p> </section>
<section id="GUID-9BD7D67D-F43A-51FF-A5EA-2F82E82D92DC"><title>Download</title> <p>Click on the following link to download the example: <xref href="guid-6013a680-57f9-415b-8851-c4fa63356636/zips/guid-5aa5e49e-ff8f-4fc3-bdc3-d20004aea9a9.zip" scope="external">BitmapSprite.zip</xref></p><p>Click: <xref href="guid-6013a680-57f9-415b-8851-c4fa63356636/guid-5aa5e49e-ff8f-4fc3-bdc3-d20004aea9a9.html" scope="peer">browse</xref> to view the example code. </p> </section>
<section id="GUID-79367351-0437-4E60-B2A7-3BCE96925D1E"><title>Classes defined</title> <p> <codeph>CSprite</codeph>: Uses class <xref href="GUID-75C09150-E93B-323D-AFBF-E42C7BD78229.dita"><apiname>RWsSprite</apiname></xref> by setting up the sprite
members to contain bitmaps then appending them to the sprite. In this
example, the bitmaps are loaded from a file. </p> </section>
</conbody></concept>