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/*
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* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description:
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*
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*/
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#ifndef EVENTSYSTEMSESSION_H_
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#define EVENTSYSTEMSESSION_H_
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#include <e32base.h>
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#include "waitingevent.h"
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// Session class of TestEngine server
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class CEventSystemSession : public CSession2
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{
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public:
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// Create the session
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static CEventSystemSession* NewL();
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public:
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// Constructor
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CEventSystemSession();
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// Constructor
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~CEventSystemSession();
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// Called by client/server framework after
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// session has been successfully created
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void CreateL();
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// Service request
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void ServiceL(const RMessage2& aMessage);
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private:
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// Handles message
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void DispatchMessageL(const RMessage2& aMessage);
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// Closes the session
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void CloseSession();
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// Panics client
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void PanicClient(const RMessage2& aMessage, const TInt aPanic) const;
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// Set indication event
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void SetIndicationEventL(const RMessage2& aMessage);
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// Set state event
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void SetStateEventL(const RMessage2& aMessage);
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// Unset state event
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void UnsetStateEventL(const RMessage2& aMessage);
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// Request event
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void RequestEventL(const RMessage2& aMessage);
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// Release event
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void ReleaseEventL(const RMessage2& aMessage);
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// Wait for event
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void WaitForEventL(const RMessage2& aMessage);
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// Check if there is waiting event and complete if found
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void CompleteWaitingEventsL(const TDesC& aEventName);
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// Check list of requested events. If any of them is found, notify about event.
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void NotifyRequestedEventsL(const TDesC& aEventName);
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// Check list of state events. If any of them matches current waiting event, complete waiting event.
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//TBool CompleteFromStateEventL(const TDesC& aEventName, const RMessage2& aMessage);
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void CompleteFromStateEventL(CWaitingEvent* aEvent);
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// Add state event in the state events array
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void AddStateEventL(const TDesC& aEventName);
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// Cancel waiting message from the same session
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void CancelWaitingEventL(const RMessage2& aMessage);
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// Remove (kind of release) all requested events.
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void RemoveInRequestedStateL(const RMessage2& aMessage);
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private:
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// Object container for this session.
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CObjectCon *iContainer;
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// Waiting event (this is used in case when test case gets cancelled)
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CWaitingEvent *iWaitingEvent;
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}; /* CTestEngineSession */
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#endif /* EVENTSYSTEMSESSION_H_ */
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// EOF
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