--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/testexecfw/stf/stffw/eventsystem/server/inc/eventsystemsession.h Fri Apr 09 10:46:28 2010 +0800
@@ -0,0 +1,103 @@
+/*
+* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:
+*
+*/
+#ifndef EVENTSYSTEMSESSION_H_
+#define EVENTSYSTEMSESSION_H_
+
+#include <e32base.h>
+#include "waitingevent.h"
+
+
+// Session class of TestEngine server
+class CEventSystemSession : public CSession2
+ {
+ public:
+ // Create the session
+ static CEventSystemSession* NewL();
+
+ public:
+ // Constructor
+ CEventSystemSession();
+
+ // Constructor
+ ~CEventSystemSession();
+
+ // Called by client/server framework after
+ // session has been successfully created
+ void CreateL();
+
+ // Service request
+ void ServiceL(const RMessage2& aMessage);
+
+ private:
+ // Handles message
+ void DispatchMessageL(const RMessage2& aMessage);
+
+ // Closes the session
+ void CloseSession();
+
+ // Panics client
+ void PanicClient(const RMessage2& aMessage, const TInt aPanic) const;
+
+ // Set indication event
+ void SetIndicationEventL(const RMessage2& aMessage);
+
+ // Set state event
+ void SetStateEventL(const RMessage2& aMessage);
+
+ // Unset state event
+ void UnsetStateEventL(const RMessage2& aMessage);
+
+ // Request event
+ void RequestEventL(const RMessage2& aMessage);
+
+ // Release event
+ void ReleaseEventL(const RMessage2& aMessage);
+
+ // Wait for event
+ void WaitForEventL(const RMessage2& aMessage);
+
+ // Check if there is waiting event and complete if found
+ void CompleteWaitingEventsL(const TDesC& aEventName);
+
+ // Check list of requested events. If any of them is found, notify about event.
+ void NotifyRequestedEventsL(const TDesC& aEventName);
+
+ // Check list of state events. If any of them matches current waiting event, complete waiting event.
+ //TBool CompleteFromStateEventL(const TDesC& aEventName, const RMessage2& aMessage);
+ void CompleteFromStateEventL(CWaitingEvent* aEvent);
+
+ // Add state event in the state events array
+ void AddStateEventL(const TDesC& aEventName);
+
+ // Cancel waiting message from the same session
+ void CancelWaitingEventL(const RMessage2& aMessage);
+
+ // Remove (kind of release) all requested events.
+ void RemoveInRequestedStateL(const RMessage2& aMessage);
+
+ private:
+ // Object container for this session.
+ CObjectCon *iContainer;
+
+ // Waiting event (this is used in case when test case gets cancelled)
+ CWaitingEvent *iWaitingEvent;
+
+ }; /* CTestEngineSession */
+
+
+#endif /* EVENTSYSTEMSESSION_H_ */
+// EOF