testexecfw/stf/stffw/eventsystem/server/inc/eventsystemsession.h
changeset 2 8bb370ba6d1d
equal deleted inserted replaced
1:bbd31066657e 2:8bb370ba6d1d
       
     1 /*
       
     2 * Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description: 
       
    15 *
       
    16 */
       
    17 #ifndef EVENTSYSTEMSESSION_H_
       
    18 #define EVENTSYSTEMSESSION_H_
       
    19 
       
    20 #include <e32base.h>
       
    21 #include "waitingevent.h"
       
    22 
       
    23 
       
    24 // Session class of TestEngine server    
       
    25 class CEventSystemSession : public CSession2
       
    26     {
       
    27     public:
       
    28         // Create the session
       
    29         static CEventSystemSession* NewL();
       
    30     
       
    31     public:
       
    32         // Constructor
       
    33         CEventSystemSession();
       
    34     
       
    35         // Constructor
       
    36         ~CEventSystemSession();
       
    37 
       
    38         // Called by client/server framework after 
       
    39         // session has been successfully created
       
    40         void CreateL(); 
       
    41         
       
    42         // Service request
       
    43         void ServiceL(const RMessage2& aMessage);
       
    44 
       
    45     private:
       
    46         // Handles message
       
    47         void DispatchMessageL(const RMessage2& aMessage);
       
    48         
       
    49         // Closes the session
       
    50         void CloseSession();
       
    51 
       
    52         // Panics client
       
    53         void PanicClient(const RMessage2& aMessage, const TInt aPanic) const;
       
    54 
       
    55         // Set indication event
       
    56         void SetIndicationEventL(const RMessage2& aMessage);
       
    57         
       
    58         // Set state event
       
    59         void SetStateEventL(const RMessage2& aMessage);
       
    60 
       
    61         // Unset state event
       
    62         void UnsetStateEventL(const RMessage2& aMessage);
       
    63 
       
    64         // Request event
       
    65         void RequestEventL(const RMessage2& aMessage);
       
    66         
       
    67         // Release event
       
    68         void ReleaseEventL(const RMessage2& aMessage);
       
    69         
       
    70         // Wait for event
       
    71         void WaitForEventL(const RMessage2& aMessage);
       
    72         
       
    73         // Check if there is waiting event and complete if found
       
    74         void CompleteWaitingEventsL(const TDesC& aEventName);
       
    75 
       
    76         // Check list of requested events. If any of them is found, notify about event.
       
    77         void NotifyRequestedEventsL(const TDesC& aEventName);
       
    78 
       
    79         // Check list of state events. If any of them matches current waiting event, complete waiting event.
       
    80         //TBool CompleteFromStateEventL(const TDesC& aEventName, const RMessage2& aMessage);
       
    81         void CompleteFromStateEventL(CWaitingEvent* aEvent);
       
    82 
       
    83         // Add state event in the state events array
       
    84         void AddStateEventL(const TDesC& aEventName);
       
    85 
       
    86         // Cancel waiting message from the same session
       
    87         void CancelWaitingEventL(const RMessage2& aMessage);
       
    88 
       
    89         // Remove (kind of release) all requested events.
       
    90         void RemoveInRequestedStateL(const RMessage2& aMessage);
       
    91 
       
    92     private:
       
    93         // Object container for this session.
       
    94         CObjectCon *iContainer;
       
    95         
       
    96         // Waiting event (this is used in case when test case gets cancelled)
       
    97         CWaitingEvent *iWaitingEvent;
       
    98         
       
    99     }; /* CTestEngineSession */
       
   100 
       
   101 
       
   102 #endif /* EVENTSYSTEMSESSION_H_ */
       
   103 // EOF